Top Gear 3000 Cheats Game Genie

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Genesis


--
Sega Genesis - Lotus II RECS - Timer Doesn't Decrease
Note: This is my first ever Game Genie code (for Genesis).
In this example, we will find the emulated RAM address for time using Cheat Engine.
After that, we will find the emulated ROM address that effects the emulated RAM.
And finally we will use a hex editor to edit the actual ROM address (the game it's self).
So, open Cheat Engine v5.6.1(+), then Fusion v3.64(+).
Use Cheat Engine's option to attach a debugger to the emulator.
http://img202.imageshack.us/img202/9338/attachdebugger.png

Note: Click on an image for it's full size.
Change the value type to one byte.
http://img259.imageshack.us/img259/6468/valuetypeisonebyte2digi.png
Use the emulator to load the attached (below) Genesis game:
Lotus II RECS (UE) [!].gen
Thing to know about Fusion:
Tab key = Reset
F5 key = Save
F8 key = Load
Backspace key = Fast Forward
Pause/Break key = Pause Emulation
Alt+G = Game Genie / PAR / True Emulation Pause
Press start over and over until you are in a race and see a timer on screen.
Once your in the race use the Pause keyboard key to pause emulation.
Press F5 to make a 'clean' save with no RAM/ROM modifications.
You should have 69 seconds to begin with..
http://img407.imageshack.us/img407/2100/pausef569seconds.png

With emulation still paused, use Cheat Engine to make your first RAM scan for the time of 69 seconds.
http://img34.imageshack.us/img34/5061/firstscanis69seconds.png
Press the Pause keyboard key to resume emulation, but only until the timer goes down a second, then re-pause emulation.
With 68 seconds showing on the game, make your 2nd Cheat Engine RAM scan for the new value of 68.
http://img192.imageshack.us/img192/9492/secondscanis68.png

Repeat as necessary until you are down to 2 possible results.
Once you've added the 2 results to your Cheat Engine code list, freeze one at a time to see which one is the correct address.
http://img10.imageshack.us/img10/3541/twopossibleramaddresses.png
Note: Your address shown in Cheat Engine are likely different than mine..
At this point, you could optionally use Alt+G and CE to convert the emulated RAM to AR (Actual Ram a.k.a. Action Replay).
http://img808.imageshack.us/img808/1869/ramemulated2actual.png

Now that we have an emulated RAM address for time, let's see what emulated ROM addresses modifies it.
Since that other useless RAM code will only cause confusion/get in the way, I'm gonna delete it from the CE code list.
With emulation paused, right-click on the good RAM address and choose Find out what accesses this address.
http://img689.imageshack.us/img689/9163/whataccessestheram.png
Resume emulation until the debugger shows that something accessed the RAM, then you can pause the emulator again.
Almost always, there will be 2 addresses shown in Cheat Engine's debugger, you can go ahead and click the stop button on the debugger.
http://img89.imageshack.us/img89/9140/stopdebuggingif2address.png

Now, you could have earlier, but you should by now un-freeze the RAM code in Cheat Engine.
You need to watch if the RAM value decreases or not, when testing your ROM modification.
You wouldn't want false hopes by accidentally leaving the RAM locked.
So do that, un-check the RAM address if you haven't already..
As far as the two address shown in the debugger; usually, but not always, the first line is reading the RAM.
The second code is usually the one we are after, the address that is writing to the RAM.
So now we double click the 2nd line, or highlight it and click the button that says More information.
http://img340.imageshack.us/img340/2756/doubleclickformoreinfor.png
Note: Again; the numbers in the images don't have to match yours..
In the new information box that pops up, ESI will always hold the address that we are interested in.
If that's not the exact code that we want, it's extremely close.
That address shown is our ROM address, and the last possible one.
If that's not the correct address, you subtract 1 from it until you have the correct one, you never add 1 to the address.
OK, so with the info box still open click the button add address manually.
Change the type to byte and type in the address at ESI to add it to your CE code list.
http://img211.imageshack.us/img211/7199/manuallyaddesitoce.png

Now, with the RAM unfroze lets try to NOP (00) the newly added ROM address.
Remember to have made a save, if your ROM altering is no good, just press F8 to load.
If you press F8 to load and the original ROM byte that you NOP'ed didn't come back, you'll need to load the game instead (or manually insert the original byte).
The game instantly froze after pressing the Pause key, so this address is no good.
Reload the game or whatever is needed to get back to the same spot.
Now we simply subtract 1 from the hex address, never add 1, always subtract.
Actually 9 times out of 10 you'll need to subtract at least 1 from the address given in the more info box..
http://img263.imageshack.us/img263/7660/subtract1andtryagain.png
So I just modified the code that was already in the CE code list by subtracting 1.
I then NOP'ed that address instead, for a now second try at a ROM code.
I start playing the game (yeah, didn't freeze this time) and watch the RAM address in CE to see if it decreases.
It never decreases, so the ROM modification is a success.
As usual, I subtracted 1 from the 2nd address given from the debugger for a successful code.
http://img340.imageshack.us/img340/8927/secondbreakesiminusonei.png

That was all it took for me, but if you still haven't found the correct ROM code:
1. Keep subtracting 1 over and over. If you do this over 10 tries, it's likely the wrong base address.
2. Remember how we started with the second break in the debugger, try the first..
Now, to convert the code from emulated ROM to actual ROM.
This is easy, just right click on your successful ROM code and choose Browse this memory region.
The top left byte is your ROM code, and the next few bytes after that is what you want to use to locate the code with the hex editor.
http://img52.imageshack.us/img52/9303/topleftbyteistheromcode.png
So with this window open, we know to search for 4E 75 72 00 30 2C 00 0E EE 48 02 40 FF F8 32 in the actual game.
So open the game with the hex editor and search for that string of hex values..
After locating the string, just replace the 0x20 before it to 00 for Infinite Time.
http://img257.imageshack.us/img257/7969/patchthe20to00forinfini.png

So after editing the 20 to 00 choose save as to not over write your ROM.
Open the newly created ROM with the emulator without anything changed in CE to test the mod out.
If you didn't use a program to fix the checksum of the ROM after altering bytes, just use the option in Fusion to auto fix checksums.
http://img844.imageshack.us/img844/8525/autofix.png

Damn, this game wasn't the best example (that's what I get for making a guide with my first try).
The game still won't boot, even if you fix the checksum.
Luckily, Tony Hedstrom made a Master Code for this game, to solve the problem.
Master Code (by Tony Hedstrom)
RH9T-860T (0FFFD0:4E71)
Use this code if you get a blank screen.
So, you can try out our hack by either:
1 Input the Game Genie code to bypass the black screen
2 Open the ROM, goto the hex offset 0FFFD0 and type 4E71 to hack your ROM to bypass the black screen
I can finally play the game and the timer indeed does not decrease.
But, at the same time, I notice a small glitch happening.
Anytime a code works, but not exactly as planed, you should try subtracting 1 again from our ROM code.
In the image above, you can see that before the 20 we patched to 00, there is already a 00, so we actually need to subtract 2.
Now we'll try to change the 6C to 00 and hope for a less buggy code.
Success, seems to work fine..
So the actual ROM address of 010E95 was changed from 6C to 00.
Since 010E95 ends with an odd number, subtract 1.
After that write down the 2 bytes that we want our Game Genie code to write.
So therefore:
010E94:5300
http://img811.imageshack.us/img811/1943/evennumbers.png
That's the ROM address, you can now convert it to Game Genie.
http://img88.imageshack.us/img88/9881/encryptdecrypt.png

LotusIIRECS(UE)[!].gen

The Genie has more Top Gear 3000 Cheats at CheatingDome.com. Super Nintendo FAQs, Guides and Walkthroughs We currently don't have any Top Gear 3000 FAQs, guides or walkthroughs for Super Nintendo. Please check back at a later date for more guides and walkthroughs to be added. Top Gear 3000 (SNES) The last game in my SNES Top Gear trilogy. There are other Top Gear games for other systems but I didn't play them. Select the game you want to submit hints, cheats, codes or walkthroughs for from the list below and click 'Go'. If the game you are looking for is not listed, then it need to be added to MobyGames first. All cheats for this game by platform: SNES. Downloadable Top Gear 3000 Cheats. Cheat description size; GAME GENIE CODES Nov. Top Gear – Cheats. Play this game at top speed. Well make this quick. Youre holding the number one race game revved up for the SEGA Gen. Viewers Top 16 TOURNAMENT - Super Smash Bros Ultimate Gameplay Livestream WULFF DEN 1,062 watching Live now SNES Longplay 223 - Top Gear 3000 - Duration: 3:07:21.

Top Gear 3000
Developer(s)Gremlin Graphics[1]
Publisher(s)
  • JP:Kemco[1]
  • NA: Kemco[1]
  • EU: Gremlin Interactive[1]
Designer(s)Ashley Bennett[1]
SeriesTop Gear
Platform(s)Super NES[1]
Release
  • NA: February 1995[1]
  • JP: April 28, 1995[1]
  • EU: 1995[1]
Genre(s)Arcade-style racing[1]
Mode(s)Single-player
Multiplayer(up to four players)

Top Gear 3000, later released in Japan as The Planet's Champ: TG3000 (プラネットチャンプ TG3000), is a racing video game developed by Gremlin Interactive and published by Kemco for the Super Nintendo Entertainment System. It is the third game in the original Top Gear trilogy, and the last in the series to be developed by Gremlin. 3000 heavily resembles the previous Top Gear 2, but is set in the distant future.

Comparison to series[edit]

Placing this game a thousand years in the future allowed the developers to plausibly include futuristic and improbable technologies, and abandon the relative realism of Top Gear 2.

Top Gear 3000 Pro Action Replay Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.

Car upgrades were more extensive than in Top Gear 2, and 'weapons' were featured for the first time in the series. Upgrades included a nuclear fusion engine, a cobalt-titanium armor kit, and a liquid polymer gearbox; weapons included a device to jump over cars, a warp device, and a magnetic attractor to steal kinetic energy from other cars.

Due to the capabilities of the new chipDSP-4 used for this game, it was the first game in the series that was possible to split the track in two different directions with different lengths, sometimes intentionally making one route much faster than the other. Top Gear 3000 was the only game in the history of the Super NES to use this chip.

Story[edit]

The introduction states that anonymous benefactors and funders have created a massive galaxy-wide racing campaign at the outset of each millennium,[2] and reward the winner with 'riches beyond belief'.

The instruction manual gives a more detailed dystopian story. The year is 2962 (and not 3000 as shown in the title of the video game). Five centuries before, World War XVII devastated most of the colonized planets of the Milky Way. The Galactic Conglomerate of Unified Planets, controlling the Bureau of Reasonable Entertainment, has maintained an era of calm and peaceful co-existence through the systematic suppression of any radical thought or action that may 'stir up' the teeming masses of citizens populating the twelve star systems under their jurisdiction. Anything remotely resembling 'fun' has been analyzed and sterilized.[3]

Outlaw thrill seekers that have too much money and not enough excitement in their lives to keep them occupied turn to The Top Gear 3000 Challenge. Once every millennium, the richest, bravest, most skilled drivers risk it all in this car race through the planets of the Conglomerate.[3]

Gameplay[edit]

First track

The game has two distinct modes of gameplay, with Championship being the most expansive. Cars are limited by the range of their fuel, and of the condition of their frame; players gain fuel by driving over the red Recharge strips, and repair their car's structural integrity by driving over the blue Repair strips.

Championship[edit]

Top Gear 3000 Cheats Game Genie

In Championship mode, one or two players can play, or one player can play with the screen split between their own view and that of an AI opponent. Players start off with identical cars and may change the color, name, speed units (MPH or km/h), and the button layout. Unlike in previous Top Gear games with a few pre-generated layouts, players may adjust any function to any button desired.

Each race contains a pack of twenty cars, with eighteen or nineteen named AI opponents. After races are won, players then spend earned credits replacing the engine, gearbox, tires, armor, boost, and adding 'weapons' capability. The AI opponents do not purchase upgrades, but grow steadily faster throughout the championship. Bonuses of various quantities may be placed on the track as spherical icons, or awarded for certain driver activities after the end of each race as secret bonuses.These bonuses are:

  • Secret Bonus A: Finishing the race with an active boost (30000 credits)
  • Secret Bonus B: Secret (50000 credits) (Some have speculated that this bonus is given if you finish first with the seconds counter on the clock being ether 11, 22, 33, 44, or 55.)
  • Secret Bonus C: No collisions with another car during the race (70000 credits)
  • Secret Bonus D: No collisions with obstacles on or off the track (40000 credits)
  • Secret Bonus E: No driving off-road (20000 credits)

Top Gear 3000 Cheats Game Genie Garage Door Opener

/apps-to-cheat-amdroid-games.html. Total: 210000 credits

Some races intentionally have less than minimum recharge strips, forcing the player to run out of gas. As the cars are futuristic, the cars can sustain a great speed even without gas, making it possible to win races without recharging. But if the player hits a tree or another object that makes the car lose too much speed, the car then will run at a very low speed, almost not moving. The only way to make the car gain speed again is by running over a red strip, using the attractor on another car, being hit by a fast car or using a boost of level 4 or higher. As well, nuclear engines can keep the velocity even when the player doesn't have gas.

Upgrades[edit]

Not all upgrades are available from the beginning of the championship. As the player progresses through the championship, new engines, gearboxes, tires, armor, boost and weapons become available. The game has three difficulty settings, each making the championship longer, and the AI cars faster. In the easy and medium difficulty settings, not all the level 6 components become available, preventing the player from purchasing all available upgrades.

The weapons do not influence the other racers at all. You can jump over other cars, warp through other cars and even attract your car towards another, but these weapons only affect your car. The player can cycle between the weapons using the L or R trigger buttons.

  • Jump
    • Jump is the only weapon controlled by the player that has no limit of uses. It is used to get bonuses, jump over other cars or even obstacles. It is very useful at the beginning of the race, when the player is far behind and has many cars to pass.
  • Warp
    • The warp weapon makes the car disappear for about 1.5 seconds, travel through the track (doing any turns correctly along the way) and then reappear. The car travels this distance almost instantly, so it can be used to pass cars ahead to avoid a crash. While invisible, the car is immune to any obstacle or car, but can still collect any bonuses along the way. The warp weapon is limited to four uses.
  • Attractor
    • The attractor weapon places a target on screen, and when there is another car in sight, the target follows the car on screen. If the player begins to use the attractor weapon, their vehicle gains the speed of the targeted vehicle. The other car, however, does not lose any momentum. The attractor weapon is limited to a gauge similar to that of the fuel gauge. The attractor can be used constantly for about ten seconds, but the player may decide on how frequently they use it.
  • Infrared
    • The infrared weapon is the only weapon not controlled by the player. The infrared is turned on in every nighttime race and off in every daytime race. When turned on, the screen is covered with a tone of red and it is much easier to see and avoid obstacles and cars.
  • Boost
    • The boost weapon is the only weapon that the player begins the game with, and the only weapon that is upgradeable. The boost weapon increases the car's speed for a limited time. Upgrading the boost weapon means the boost will be stronger and last longer. Beginning from boost level 4, it is possible to make the car gain speed again from the almost stopped state without fuel. The boost weapon is limited to four uses, but some bonuses in the race gives extra boost uses to the player.

Versus[edit]

Title screen of Top Gear 3000.

In Versus Mode, up to four players can play with the addition of a multitap. The screen is always split four ways; if there are fewer than four players, AI opponents will form up the remainder. Each race is a stand-alone affair on a single track, with players choosing from four different speed/acceleration/boost combinations (similar to original Top Gear) before the race begins.

Passwords[edit]

Top Gear 3000 employs a password system which allows the player to resume gameplay after switching the console off. It restores all purchased upgrades and championship status. The password system can also be used for cheats, a common one which uses a B for the first three slots (BBB) to give the player millions of credits which then allows for all upgrades to be eventually purchased as they are developed. The game defaults to medium difficulty, which means that not all upgrades are ever developed. It begins at the second race. Other password cheats do exist.

Top gear 3000 cheats game genie download

Reception[edit]

Top Gear 3000 Cheats Game Genie Play

On release, Famicom Tsūshin scored the game a 21 out of 40.[4]GamePro commented that the game is solidly made, but derivative. They elaborated that the weapons are not truly important to the action and that many of the outer space locales 'look suspiciously Earthlike', leaving the 'terrific' four-player mode as the only element to set Top Gear 3000 apart from the many racers which preceded it.[5]Nintendo Power gave it a rating of 3.2/5.[6]

References[edit]

  1. ^ abcdefghijTop Gear 3000 Data information at GameFAQs
  2. ^Intro: Once every millennium, one of the greatest events in the galaxy begins.. It is a race. A car race. It starts at the furthest reaches of the galaxy and ends at the center. For the winner riches beyond belief. Knowledge of the race is passed from generation to generation. The identity of the organizer has been lost through the mists of the time. Or maybe it has never been known. But even the youngest child knows on a certain date.. all he has to do is look to the skies.. for a sign. The time has arrived. YOU are in the race. GOOD LUCK
  3. ^ abGameFAQs - Instruction Manual Information
  4. ^NEW GAMES CROSS REVIEW: プラネットチャンプ -TG3000-. Weekly Famicom Tsūshin. No.333. Pg.29. 5 May 1995.
  5. ^'ProReview: Top Gear 3000'. GamePro. IDG (68): 72. March 1995.
  6. ^'Top Gear 3000 Reviews'. GameSpot. Archived from the original on May 25, 2011.

External links[edit]

Top Gear 3000 Cheats Game Genie Download

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