The Game Shark Cheats
The Game Shark and Pro Action Replay are devices that allow custom cheat codes to be enabled in various console games. Originally developed by Datel Design and Development, Ltd. in the U.K., this technology is known as the Pro Action Replay in Europe, while distributed by InterAct Accessories as the Game Shark in North America.
The Game Shark and Pro Action Replay are devices that allow custom cheat codes to be enabled in various console games. Originally developed by Datel Design and Development, Ltd. In the U.K., this technology is known as the Pro Action Replay in Europe, while distributed by InterAct Accessories as the Game Shark in North America. The Best Pokemon Emerald Cheats (GameShark Codes) With the cheat codes below, you’ll be able to modify the wild Pokemon you come across in the game, catch all legendaries, teleport anywhere, walk through walls, and get infinite master balls, rare candies, TMs, berries and more. Here are the best Pokemon Emerald cheats. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for PlayStation 2 (PS2). Numerous bugs and problems had been reported after activating cheats. So, please be warned as well as be careful as you turn on a cheat especially when two or more cheats are activated at once. Find your Pokemon Gold GameShark cheat codes below and enter it in your favorite Game Boy emulator and use them as you want. Pokemon Gold Cheat Codes. NEW Game Shark Cheats 'N Codes for Sega Dreamcast Play PAL & Japanese Imports. Shipping: + $2.80 shipping. Nintendo 64 Secret Codes 3 Brady Games N64 Cheat Code Game Booklet. Shipping: + $6.22 shipping. Hardcore ECW Revolution Strategy Guide for Playstation, Dreamcast &.
This page contains all of the Gameshark cheat codes I have for Monster Rancher 4. If you're playing with the PCSX2 Emulator and you'd like to use the codes on this page I recommend heading over to my How To Use Cheat Codes on PCSX2 Guide.
Game Shark and Pro Action Replay cartridges are available for the Sony PlayStation, Nintendo 64, and Sega Saturn video game systems. Each system requires their own version of the device. The Nintendo 64 and Sega Saturn versions plug into the cartridge port on the top of the console. The Sony PlayStation version plugs into the high-speed parallel port on the back of the console.
For the most part, Game Shark codes can be used in a Pro Action Replay and vice versa. However, this assumes that the same regional version of the game is being used on both systems. Since games are often modified when released in various world markets, most Pro Action Replay codes correspond to European releases, while Game Shark codes correspond to North American or Japanese releases. Thus, Pro Action Replay codes for an European version of a game can be used in any Game Shark or Pro Action Replay cartridge if that version of the game is being played in that machine. However, those same codes in that same machine will not work if the U.S. version of a game is in the console.
If you're familiar with the Game Genie or Action Replay cartridges used in the 8-bit or 16-bit video game systems, then you already understand the concept of the Game Shark and Pro Action Replay. As a game runs on a video game system, specific locations in the consoles RAM memory are used to hold important information, such as the number of lives remaining, shields, ammunition, current game level, etc. The Game Shark and Pro Action Replay device is able to override the values in those memory locations, allowing the game to be played with unlimited lives, always full shields, unlimited ammunition, etc.
This capability is a distinct advantage, especially in games that don't have built-in cheat codes. A large number of games can now be mastered by using internal codes from the cartridge, or by entering custom codes found in magazines, 1-900 tip lines, or web sites such as this. /backyard-wrestling-game-ps2-cheats.html.
Joker Commands are special Game Shark/Pro Action Replay codes. Simply stated, a Joker Command allows a Game Shark code to be momentarily activated when a button or combination of buttons is pressed on the controller. This differs from standard Game Shark codes, which are always active during game play. Joker Commands are very useful in situations where a Game Shark code will lock up the system while the game is loading or in other areas.
Theoretically, every game can use the Joker command feature. Any Game Shark code can be with a Joker Command. A Joker Command can be entered as a Master Code, which will turn on all codes that are enabled when the Joker button combination is pressed. It may also be used with an individual code in the regular code box, by entering the Joker Command as line one, with the remaining part(s) of the code listed underneath.
The PlayStation and Saturn versions of the Game Shark/Pro Action Replay have a male connector on the rear of the cartridge. It's used by InterAct or Datel to upgrade, or 'flash' the software inside the cartridge. It's also used to connect the cartridge to a PC to allow new codes to be hacked. A Comms Link package is required to provide the PC connection.
Q: What is a Game Shark?
A: A Game Shark is a small gaming device like the 'Game Genie' that you put into either the Sony PlayStation or Nintendo 64, that lets you put in special codes by enter numbers and letter into it.
Q: Is a Game Shark and a Pro Action Replay the same device?
A: Yes, they are both the same. Pro Action Replay is mainly used for European games and the Game Shark is mainly used for North American and Japanese games. However, Game Shark codes will work for the Pro Action Replay if the game is the same regional version.
Q: Can I use Game Shark codes without a Game Shark or Pro Action Replay device?
A: No, you must have a Game Shark or Pro Action Replay to use any Game Shark codes.
Q: Where can I buy a Game Shark?
A: You can click here and buy a Game Shark on-line for a very cheap price. You can also buy a Game Shark at most video game and electronic stores (i.e. Electronics Boutique, Best Buy, Toys R Us). These places can also probably answer any other questions or problems you might have with a Game Shark.
Q: How much does a Game Shark cost?
A: The price ranges from around $40.00 to $55.00, just depending on which store you buy it from.
Q: How do I know what version of the Game Shark I own?
A: When you first boot up your system with the Game Shark attached, a Game Shark title screen will appear. Look in the top right hand corner to determine what version you own (ex. 1.93).
Q: How do I enter new games and codes into my Game Shark?
A: There are three different sections of entering a new game, and new codes. By following the assigned keys at the bottom of the GameShark screen, you must first enter the Game Title (ex. Gran Turismo). Next you enter the code description (ex. infinite health), and finally you enter the code (801882EA 0009). Once these three sections have been completed correctly, and you have saved the changes. Press Start and your on your way.
Q: Will the newer games, and the codes hacked for them, work on an older version of the Game Shark?
A: Usually, however when new games are released, new software is also released. The Game Shark needs to be upgraded occasionally to keep up with the newly released software. If at any point a code has locked up your Game Shark, or the version is outdated, you may want to have InterAct upgrade your Game Shark.
Q: How can I get my Game Shark upgraded?
A: InterAct (manufactures of the Game Shark) will upgrade your Game Shark, but it will cost you. Their policy of upgrading a PlayStation Game Shark is as follow. If your Game Shark is below version 2.0, you can send in your existing Game Shark along with a check or money order made out to InterAct Accessories for $35.00. You will receive their new Game Shark Pro in return. If you have version 2.0 and above, contact them via e-mail to receive the upgrade CD. The upgrade CD will upgrade the Game Shark to version 2.42 and the Game Shark Pro to version 3.2. Offer good while supplies last. Be sure to include your name, phone number, and address. If you are under 18, your parents should request the upgrade CD. If you have recently purchased one of the new 9000 series PlayStations without the parallel port, you can send in your original Game Shark with a check or money order made out to InterAct Accessories for $35.00. You will receive their new Game Shark CDX in return. The mailing address for the upgrade is:
- InterAct Accessories, Inc.
- 10999 McCormick Road
- Hunt Valley, MD 21031
Note: Please allow 3-4 weeks for delivery.
Q: What is the use of the plug on top of the PlayStation Game Shark?
A: The plug on the back of the Game Shark allows InterAct to service the Game Shark when necessary.
Q: Am I able to use the memory manager of the Game Shark?
A: Yes. The memory manager is still undergoing testing, but it should be O.K. deleating and copying game saves from one card to another.
Q: Where can I get master codes for any new games I buy?
A: If a game requires a master code, the codes you receive will automatically be accompanied by the proper master code(s). Note that 98% of playstation games do not require a master code.
Q: Can a Game Shark hurt my video game system or video games?
A: (A Game Shark Representitive Answers): We back up our products 100%. A Game Shark cannot mess up the system or cart. It does not write to the system, code passes through the Game Shark to be altered. Software is read only memory (ROM). If there is a problem with a system, we replace the Interact equipment and refund the cost of repairs. This seldom happens - that is how we are able to offer it. We do not advertise this fact because of the extremely low incident rate.
Q: Can Game Shark codes hurt my Game Shark?
A: Yes, some codes are being released by third party hackers, and they are releasing untested codes that will definitely corrupt the Game Shark, so be alert.
Q: What should I do if my Game Shark is not working properly, who should I contact?
A: If your Game Shark is not working properly, double check and make sure all codes were entered correctly. Next, check the master code section of the Game Shark; be sure all master codes are correct. If you did all that and it is still not working, your Game Shark may be corrupt and you might have to send it in for reporgramming. What you should do in this case is contact InterAct Accessories, Inc. This is the company who makes and manufactures the Game Shark. Their address and phone number are:
- InterAct Accessories, Inc.
- 10999 McCormick Road
- Hunt Valley, MD 21031
- (410) 238-2424
Back To PlayStation Cheats Index
GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Currently, the brand name is owned by Mad Catz, which marketed GameShark products for the Sony PlayStation, Xbox, and Nintendo game consoles. Players load cheat codes from GameShark discs or cartridges onto the console's internal or external memory, so that when the game is loaded, the selected cheats can be applied.
Products[edit]
When the original GameShark was released, it came with 4,000 preloaded codes. Codes could be entered, but unlike the Game Genie, codes were saved in the onboard flash memory and could be accessed later rather than having to be reentered. The cartridges also acted as memory cards, with equal or greater storage capacity to the consoles' first party memory cards.[1] It was originally released for the Sega Saturn and Sony PlayStation consoles in January 1996.[2] It was a runner-up for Electronic Gaming Monthly's Best Peripheral of 1996 (behind the Saturn analog controller).[3] Models for the PlayStation had an Explorer option that allowed gamers to access most PlayStation disc files, and it was possible to view FMV files stored on the CD. The later models of the GameShark also had a Use Enhancement Disc option. The Enhancement Disc, which InterAct sold for $4.95, allowed users to upgrade the GameShark and add codes to the code list from the disc. Only a few examples of these Upgrade CDs were known to have been published.
The PlayStation GameShark had the following standard features: View Video Image, which allowed users to see the last image stored in the PlayStation's Video RAM, View CD Image, which allowed a user to search the game CD for image files, Play Music, which would play the CD audio, and View CD Movie, a function that allowed a user to view FMV (full motion video) files found on the disc. Also included was the option to use an Enhancement CD in order to upgrade the GameShark and add new codes found on the disc.
GameShark Pro[edit]
The GameShark Pro series contained a feature that allowed players to find their own codes. During gameplay, the user presses a button on the device to open a code search menu. Finding code is done by searching memory locations either for specific values or for values that have changed in a certain way (increased, decreased, not changed, etc.) since the last search. After the first search, subsequent searches only look at memory locations that match the specified criteria from the last search. By performing multiple searches the list of matching locations is gradually reduced. Once the list is reasonably small the user must determine which of the found locations is the correct one by modifying them one at a time and seeing what effect it has on the game.
In some games, the resulting code may only work in one level or it may cause problems in other parts of the game due to memory locations being dynamically assigned. In these cases, the user has two options: attempt to locate a pointer to the data block that their code is attempting to modify or change the game's programming which is usually located at the same place every time. If a pointer is found, and the device supports it, a new code can be made which determines the correct location to modify from the pointer. If the device does not support pointers the game programming must be changed instead. Generally, the user must use external tools to find the code that accesses this data. If the code is reading from memory it may be changed to read a constant value; if it is writing, it may be changed to not perform the write. These changes may not have the same overall effects as when actually modifying the game's code. For example, a user may disable the routine that causes the player character to lose health when touched by enemies, only to find that health is still lost from other hazards.
Nintendo 64 GameShark[edit]
A GameShark was released for the Nintendo 64 in late August 1997.[4] The Nintendo 64 GameShark was the most popular cheating device available for the system, becoming popular after well-known titles such as GoldenEye 007 and The Legend of Zelda: Ocarina of Time were released. Because of the complex nature of these games, there were many aspects of them which could be modified to produce unique effects. For example, unused content was discovered such as a distant tower on the 'Dam' level of GoldenEye 007.
The Nintendo 64 GameShark Pro featured an in-game code search menu. Versions 3.1, 3.2 & 3.3 had a parallel port on the back, allowing the device to be connected to a PC with a program called SharkLink. This was intended primarily to make entering a large number of codes easier but was also used for advanced hacking. The in-game code search required that an Expansion Pak be installed and that the game did not actively use the Pak for memory.
The Nintendo 64 GameShark also bypasses the console's regional lockout, allowing games from any region to be played on the same unit.[5]
PlayStation GameShark Pro[edit]
The PlayStation GameShark Pro contained much of the same functionality as the standard PlayStation GameShark, as well as unique features only found on the Pro. The advanced features were: Code Creation, which gave users the option to save newly created codes to a standard PlayStation memory card to share with others, and V-Mem (Virtual Memory), which gave users access to an onboard Memory Card feature where they could store up to 8 full memory cards worth of saves. The Shark Link software suffered from the same problems that plagued the N64 version. The final firmware/software update for the PlayStation GameShark Pro hardware was version 3.2 (v3.2), which was made available on physical media titled 'The BigWave 4'.
GameShark CDX[edit]
With the introduction of the 9000 model of the PlayStation, the parallel port was removed. This had been the only way to use the GameShark, as it plugged directly into that port. InterAct then created a GameShark that did not need it. The GameShark CDX came with a boot CD along with a card resembling a standard memory card, which stored the codes. Even though the CDX could be upgraded, it is not known if InterAct created an upgrade for the CDX. The CDX is not compatible with either PS2 system.
GameShark 2[edit]
The GameShark 2 was very much like the CDX Game Shark that came out for the original PlayStation, but for the PlayStation 2. It even included features that could only be found on the GameShark Pro, but like the CDX Game Shark that came out for the original PlayStation, codes could be saved to a memory card, one which resembled that came with the CDX version. It was released the Fall of 2000 and included a CD-only Game Shark 2 for the original PlayStation 2 containing over 14,000 codes.
GameShark for Game Boy[edit]
Released in 1998 for the Game Boy and Game Boy Color, it came preloaded with codes for 158 games. This list was revised with new games with each Gameshark version/revision, as well as the ability to add your own game folders and codes. Codes were saved as a string of HEX values that represented a specific game state or attribute at a specific memory location within the game ROM. When the Game Boy attempted to execute code at said memory address, the Game Shark would overwrite it with its own modified code (Cheat Code). This allowed for everything from invincibility, extra lives, unlimited ammo, rapid fire, sprite modifications, and much more.
With a feature called Snapshot, a player could take a ROM image of the current state of the attached Game Cartridge. The result was the ability to restore the game state to a single previous Snapshot. A precursor of sorts to save states more commonly enjoyed in modern ROM emulation software. With the V3.1 revision, Snapshots could also be saved or downloaded from the PC via an included cable that connected to the link-cable port on the Game Boy and a PC's Printer/Parallel Port. Game Cartridges that featured a save function utilized a battery backup in order to prevent volatile-RAM from losing power when the Game Boy was switched off. However, as these batteries ran dry, the ability to save game data became impossible. The Gameshark on the other hand utilized non-volitile memory that didn't require a battery backup. So Snapshots and game codes could be stored indefinitely. A Gameshark was known as a temporary work around for saving games with a depleted battery backup. Gameshark PC Software allowed for the creation and management of codes on the PC, profiles, even Gameshark Menu wallpapers and themes when used with a Game Boy Color. There was also a message board where players could share codes and Game Snapshots with each other.
Game Trainer allowed the player to 'find new cheat codes' by comparing actively running code with recent changes in the game state. For instance, a player would turn on the Game Trainer saving the current game state much like a Snapshot. If Mario were to then take damage from an enemy, a HEX value would change in the game code causing Mario to shrink or die. The player would then have the Game Trainer search for all the HEX changes (sometimes in the 100s depending on the game complexity) since Mario took damage. Through trial and error this list can be further reduced until the specific HEX value for Mario's damage state is found. A 'cheat code' could then be saved that keeps Mario's health state from changing, thus preventing him from taking damage.
One such popular use of the Gameshark for Game Boy was unlocking disabled content. By using cheat codes to modify the move set of Pokemon Yellow's Pikachu to include the move 'surf', it would unlock a Surfing Pikachu Mini-Game. A feat that previously required a lengthy and obscure process in Pokemon Stadium while the Pokemon Yellow Cartridge was inserted into the N64 Transfer Pack. A Gameshark was the only way to unlock the mythical Pokemon Mew without knowledge of a very tricky game expolit/glitch or the incredibly rare Nintendo World Mew Distribution Event. Subsequently a Gameshark was also the only way to unlock the Mythical Pokemon Celebi from the 2nd generation of Pokemon Games Silver, Gold, Crystal and Pokemon Stadium 2. This was because the distribution method to catch the mythical Pokemon was disabled in North America due to hardware limitations. A Japanese cell-phone link cable was required.
Attempting to use a Gameshark with the N64 Transfer pack would result in Pokemon Stadium claiming the inserted cartridge was corrupted. However, if the player saved the Pokemon Game while Gameshark cheats were enabled, they would be saved to the game cartridge permanently. Thus allowing the modifications to pass Pokemon Stadium's Game Boy Cartridge check. This could lead to some unusual in game battle animations if Pokemon were given moves they couldn't normally perform. A booklet was included with Gameshark version 3.1 with over 2,000 codes to modify Pokemon games and their monsters. [6]
The GameShark for the Game Boy can also be used with the Game Boy Advance, as long as the cart connected is either for Game Boy or for Game Boy Color. It cannot be used for Game Boy Advance carts. The original Game Boy GameShark could be used with the Game Boy Color, which it predated. However, due to the low height of the outside cartridge slot, the connected game cartridge would be pushed outward by the Game Boy Color's battery compartment, which, unlike those of previous Game Boy models, curved outward from the rear surface of the device. The later GameShark Pro featured a longer cartridge which held the connected game cartridge higher so as to avoid this flaw.
Media[edit]
Almost as soon as the GameShark made its appearance on the store shelves, new codes began to appear in the gaming magazines of the day. In order to create more interest as well as a way to get the word out on their new products, InterAct created a newsletter called 'Dangerous Waters' (which was published eight times a year starting in 1996 and featured new codes), a phone number which players could call for the up-to-the-minute latest codes, and a website with exclusive codes that could only be accessed by those with a full Dangerous Waters membership.[1] GameShark.com also first appeared on the net around this time. Due to the increasing popularity of Dangerous Waters, it went from a black and white 8-page newsletter to full color bimonthly by 1999 and featured game reviews as well as tricks. Then, in June 2000, Dangerous Waters was transformed into a full-fledged magazine called GameShark Magazine and continued to be published bimonthly, reaching up to 20 pages long and containing many more codes. However, due to problems with Mad Catz, GameShark Magazine ceased publication with the Holiday 2001 issue. This last issue was a double issue, containing the last GameShark Magazine issue, as well as a special issue by IGN as it was their 2001 Buyer's Guide. It featured new games and systems that were available at the time. It also included a Game Shark CD Sampler disc which featured codes for the PlayStation 2, as well as a handful of game saves.
Brand history[edit]
When the Game Boy device was first released, InterAct acquired the rights to sell Datel's Action Replay and Pro Action Replay devices in North America; these devices were sold under the GameShark and GameShark Pro names. InterAct released GameShark devices for the Game Boy, Game Boy Color, Game Boy Advance, PlayStation, PlayStation 2, Saturn, Dreamcast and Nintendo 64. After InterAct's parent company, Recoton, went bankrupt, the rights to the GameShark name were acquired by Mad Catz, who relinquished the North American Action Replay distribution rights. Following this, Mad Catz sold game save devices under the GameShark name instead of the traditional cheat device, and Datel marketed the Action Replay in North America directly. Since acquired by Mad Catz the original site for GameShark has been shut down, and no products associated with GameShark have been sold on their site.
All platforms[edit]
GameShark products have been released for the following platforms:
- PlayStation Portable (PSP)
See also[edit]
References[edit]
- ^ ab'Cheating Comes to 32-Bit Systems'. Electronic Gaming Monthly. No. 78. Ziff Davis. January 1996. pp. 88–89.
- ^'32-Bit Game Busters'. GamePro. No. 88. IDG. January 1996. p. 23.
- ^'The Best of '96'. Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 90.
- ^'Buyers Beware'. GamePro. No. 107. IDG. August 1997. p. 18.
- ^'Review Crew: Game Shark'. Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 207.
- ^https://www.ocf.berkeley.edu/~jdonald/pokemon/codebook.html
External links[edit]
- 'GameShark Products'. Mad Catz. Archived from the original on 2006-10-19. Retrieved 2006-10-25.
- 'GameShark Duo - for NDS, Game Boy Micro, GBA SP'. Mad Catz. Archived from the original on 2006-08-10. Retrieved 2006-10-26.