Link's Awakening Dx Game Genie Cheats

All GB Color Games Require A Version 2.1+ Cheat Device
Item Modifier Codes
1B-Button Slot 101??00DB
2A-Button Slot01??01DB
3Reserve Slot #101??02DB
4Reserve Slot #201??03DB
5Reserve Slot #301??04DB
6Reserve Slot #401??05DB
7Reserve Slot #501??06DB
8Reserve Slot #601??07DB
9Reserve Slot #701??08DB
10Reserve Slot #801??09DB
11Reserve Slot #901??0ADB
12Reserve Slot #1001??0BDB
13Slot Modifier Digits 2N/A
14Arrows Modifier01??45DB
15Bombs Modifier01??4DDB
16Magic Powder Modifier01??4CDB
17Bracelet Level Modifier010?43DB
18Shield Level Modifier010?44DB
19Sword Level Modifier010?4EDB
20Tunic Modifier 3010?0FDC
21BowWow Modifier 401??56DB
22Infinite Arrows013045DB
23Trade Item Modifier 5010?0EDB
24Number of Secret Seashells Modifier 601??0FDB
25Keys Modifier 70101??DB
26Infinite Small Keys0101D0DB
27Instruments Modifier 80102??DB
28Map Position Modifier01??54DB
29View Picture Modifier 9910?CBD1
30Weird Sfx When Cutting Grass010198D3
0101E7D3
31Weird Music01FF1CD3
32Mad Chicken Disease 100123B0C2
33Rapid Fire0100CBFF
34Character Replacing Lowercase V On Name Entry (Values Are Ascii+1, Ie I Is 4a) - Codebreaker Only!014BF1??
35Stealing Prevention 11010046DB
36Shopping Rampage! 12010146DB
Have Item Codes
37Flippers01010CDB
38Crazy Tracy's Medicine01010DDB
39Full Moon Cello010265DB
40Conch Horn010266DB
41Sea Lily Bell010267DB
42Surf Harp010268DB
43Wind Marimba010269DB
44Coral Triangle01026ADB
45Organ Of Evening Calm01026BDB
46Thunder Drum01026CDB
47Secret Medicine01010DDB
48Map0101CCDB
49Compass0101CDDB
50Stone Beak0101CEDB
51Magnifying Glass010E0EDB
52All 5 Golden Leaves 13010515DB
53Two Doors In A House070084D7
54Secret Doors All Around Koholint Island 14010014D7
55Super Shield01025AC1
01025BC1
56Always Have Sword In Hand01026AC1
Miscellaneous Codes
57Infinite Health01185ADB
58Invincible013CC7DB
59Cannot Gain or Lose Any Extra Rupees01995EDB
60Infinite 14 Hearts (Use With The `Max Hearts' Code)01705ADB
61Max Hearts01705BDB
62Ocarina Has All The Songs010749DB
63Gain GB Color Exclusive Power-Up 1501??7CD4
64Infinite Rupees01FF5EDB
65Save #1 Has No Deaths010000DC
010001DC
66Save #2 Has No Deaths010002DC
010003DC
67Save #3 Has No Deaths010004DC
010005DC
68Fly010046C1
69Invisible010045C1
70Transparency010045C1
010035C1
71Jump Height Modifier (00-Low & FF-High)01??49C1
72Better SFX0126F2F6
73Start On Turtle Rock0100F3FF
0100F5FF
0100F6FF
0100F7FF
0100F9FF
0100FAFF
0100FBFF
74Become Dark Link 160134C7DB
75Marin Modifier 17010?73DB
76Rooster Modifier 18010?7BDB
77See The End Of The Game010195DB
78Always Able To Run01204AC1
79Slow Motion Code01050EC1
80Ultimate Walk Thru Walls Code01100AC1
01007EC1
81Have Toadstool01014BDB
82Dungeon Selection Modifier 1901XXF7FF
83Link in the Middle 20013E45C1
Glitch Codes
84Bracket Bar Glitch Code018359C1
01E559C1
01006FC4
01FF6FC4
018E10D3
019210D3
85Change Shadow01??02C0
86Sound FX Modifier01??11FF
87Strange Glitch Code01FFFFFF
88Fun Code 21010181C2
89Buy Item Modifier 2201??07C5
90Always Have The Effect Of The Running Boots01204AC1
91Weird Code (Matrix Code)010211C1
92Walk Slower01FF21C1
93A Lot Of Enemies & People Look Modifier 2301??95C1
94Deletes All Games 2401??FFF
95Start Game Without Shield 2501FF4EDB
96Text Modifier 2601??12C1
97Link Can't Spin 2790??92C1
Other Codes
98See The End Of The Game 28010195DB
99Money, Money, And More Money Code01018FBB
100Always Broke010191DB
101Game Save Select Modifier 2901??A6DB
102Have All Items And More 300100F1FF
103Cool Item Menu Bring Up010250C1
104Glitch Everything01FFFFF4
01FFFFF5
01FFFFF6
105Smushed Zelda Title01027EC1
106Very Cool Glitch01017FC1
107Have Super Shield(Advance Shield) 3101025AC1
01025BC1
108Earth Quake Mode010455C1
010456C1
010457C1
109Shaking Link015840C1
01033CC1
110Shaking Link 201FF3BC1
01FF3CC1
111Always Get The Guess What? You Got For Message01017ED4
1123d Mode014100C5
113Room Modifier01??A5DB
114Dream Code 32010174D4
115Link Spins And Spins Around Code010175D4
116Slice Them, Dice To Bits Link Code 3301FF75D4
117Everyone (Exculding Link) Is Flashness In Different Colors01FF20C4
01FF21C4
01FF22C4
01FF23C4
01FF24C4
01FF25C4
01FF26C4
01FF27C4
118Music Modifier 3401??7CD4
119Always Have Sword Power Up, And Power Up Music01017CD4
120Game Aways Play Intro Of The Game010101D0
121Ocean In Intro Of Game Won't Move At All010102D0
122Star On Zelda Always Shines On Place Modifier 3501??03D0
123Music Sounds And More Code 3601FF11FF
124To Have Or Not To Have Code 3701FFBBFF
125Glitch Intro Of Ocean 101FF06D0
126Glitch Intro Of Ocean 201FF07D0
127Very Very Slow Rain On Loading Screen01003DC1
128Very Very Slow Rain On Loading Screen 2010FFDC1
129Stars On The Name Zelda On The Loading Screen Are Replaced By Lighting Bolts, Plus Everyone In The Game, And Even The Music Goes And Plays In Slow Motion And Rubies, Power Ups And More Code010181C2
130All You Hear During The Loading Of The Game Is Thunder Loading01FF81C2
131Another Strange, But Different Ice Skate Mode010A9FC1
132Super Glitch Code010A9BC1
133Can't Spin Or Load Up Sword010022C1
134Stars On The Loading Screen Of Game Shine Below The Name Zelda016511C2
135Links Raft On Loading Screen Place Modifier01??02C2
136Spider Man Link 380170C8DB
137Ribbon's On Bowwow's Pups (All The Time)0106511C2
138Fun Code010181C2
139Always Have The Effect Of The Running Boots(You Don't Need To Have The Running Boots Now To Run,etc!)01204AC1
140Ice Skate Mode0183B20C1
141Strange And Cool Things Code(Like Having Chickens,people,etc Follow You Area To Area)012803C2
142Strange And Cool Things 2 Code(Like Code Above But With More Effects,etc)017012C2
017013C2
143Almost Completly Derserted Koholint Island(Almost No Chickens, People, Shop Keep Guys,etc Are Gone)010080C2
010081C2
144Steal Anything From All Shops010080C3
145Link Looks Like Is Pushing Something But Really Ain't01FF44C1
146Fight With Invisable Sword01006AC1
147Always Have Sword In Hand01026AC1
148Tight Messed Up Title For Zelda01007EC1
149Caught Red Handed In Shops010109C5
150Better Music Played0101712D3
151Ultra Fast Music Played01??24C1
152Better Muisc Sound Better Modifier01??9FD3
153Strangeness Modifier01??24C1
154Walk Really Slow Code01FF211C1
155Screen Is Disfigure010026C1
156Wield Code013425C1
157Strange Things Modifier01??04D6
01??0AD6
158Strange Things 2 Modifier01??25C1
159A Strange But Cool Glitch Code010027C1
160Strange Walking Code, Seeing Code010027C1
161Slow Motion Code01050EC1
162A Very Odd But Strange Glitch Code01FF10C1
163Another Very Odd But Strange Glitch Code010024C1
010025C1
010026C1
164Glitch Intro Of Game010124C1
165Very Strange Ice Skate Mode & Strange Sound Effects 39011046C1
166Strange Sound Effects Modifier 4001??70D3
167Everything In The Game Is All Wavy 4101FF7FC1
168Indeed One Of The Strangest Glitch Code Of All Time 4201010EC1
169Ocean During Intro Of Game Is Shaking Alot01FF05C1
01FF06C1
170Everything Is In Slow Motion, Plus Link Can't Can't Use His Items, Weapons,etc011017C1
171Two Faced Link01FF1DC1
172Two Faced Link 201FF1EC1
173All Back Link01FF1DC1
01FF1EC1
174The Perfect Ice Skate Mode Code010020C1
175Inviable Link010045C1
176Walk Thru Walls Code01100AC1
177Walk Thru Walls Code 201007EC1
178Ultimate Walk Thru Walls Code01100AC1
01007EC1
179People Change Modifier (Use The Digits From The 'Other People Modifier' )01??94C1
  • Welcome to our collection of Legend of Zelda: Link´s Awakening DX, cheats, cheat codes, wallpapers and more for GBC. Visit our dedicated Legend of Zelda: Link's Awakening DX message board to discuss this game with other members. Check back for more Legend of Zelda: Link's Awakening DX cheats to be posted.
  • Anyone want some Game Genie Cheats for the following games? Reply if you want a code and you will get any random cheat. PKMN Red & Blue Super Mario Land 1 Super Mario Land 2 The Legend of Zelda: Link's Awakening The Legend of Zelda: Link's Awakening DX Kirby's Dream Land 1 Kirby's Dream Land 2 YOU CAN GET 3 RANDOM CHEATS IF YOU COMMENT AND SAY, 'Cheating Time!'

The Ending Of The Game Will Play During The Intro Of The Game. Also This Is A Huge Soilier Of The Game, So Use At Own Risk Of Seeing The End Intro Of The Game. 29: 00=Save 1 01=Save 2 02=Save 3 03=Erase 04=Die And See GAME OVER: 30: Note: You Have EveryThing, Even New Saves, All. Game Genie. GG: Game Boy. GG: Game Gear. Link's Awakening. Quantity Digits to Accompany Slot Modifier Codes 00 Blank 01 Sword 02 Bombs 03 Power Bracelet.


Notes
100 - Blank
01 - Sword
02 - Bombs
03 - Power Bracelet
04 - Shield
05 - Bow
06 - Hookshot
07 - Wand
08 - Boots
09 - Ocarina
0A - Feather
0B - Shovel
0C - Magic Powder
0D - Boomerang
200 - Blank
01 - Sword
02 - Bombs
03 - Power Bracelet
04 - Shield
05 - Bow
06 - Hookshot
07 - Wand
08 - Boots
09 - Ocarina
0A - Feather
0B - Shovel
0C - Magic Powder
0D - Boomerang
30 - Green Tunic
1 - Red Tunic
2 - Blue Tunic
400 - BowWow Is Chained
01 - BowWow Is With You
02 - BowWow Is Missing
5

Replace ? With:

1 - Yoshi Doll
2 - Bow
3 - Dog Food
4 - Bananas
5 - Stick
6 - Honey Comb
7 - Pineapple
8 - Hibiscus
9 - Letter
A - Broom
B - Fish Hook
C - Necklace
D - Scale
E - Mirror
600 Through 26
26 For Second Level Sword
7

Replace ?? With:

11 Tail Key
12 Angler Key
13 Face Key
14 Bird Key
15 Slime Key
8

Replace ?? With:

65 Full Moon Cello
66 Conch Horn
67 Sea Lily Bell
68 Surf Harp
69 Wind Marima
6A Coral Triangle
6B Organ of Evening Calm
6C Thunder Drum
901 - 0
02 - 1
03 - 2
04 - 3
05 - 4
06 - 5
07 - 6
08 - 7
09 - 8
10 - 9
11 - A
12 - B
10Certain chickens, when attacked, will call an army over to attack you! Also makes some butterflies act funny.
11If you steal from the shop, normally the shop-owner would go on a rampage because you stole from his shop and everyone will call you a thief. With this code, it makes these events never happen!
12Go into the shop and you will be accused for stealing for no reason at all and he kills ya!
13After you have given Richard his key, save and turn the code off.
14With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck.
15You can only enable one of these power-ups!
01 - Increased Attack
02 - Increased Defense
16With this code, you cant get hurt by enemy attacks, the only way youc an get hurt is by falling into lava, and into pits.
171 - Marin Follows you
0 - Marin doesn't follow you
181 - Rooster follows you
0 - Rooster doesn't follow you
1900 = Tail Cave
01 = Bottle Grotto
02 = Key Cavern
03 = Anglers Tunnel
04 = Cat Fishes Maw
05 = Face Shrine
06 = Eagle's Tower
07 = Turtle Rock
08 = Wind Fish Egg
FF = Color Dungeon (DX only).
Since the code may not put you at the dungeon entrance I would STRONGLY advise activating the 'Have Ocarina 010900DB' and 'Ocarina Has All Songs 010749DB' codes so that you can use song 2 to warp to the dungeon entrance. This is especially important if you have not previously opened the dungeon with a key. Warning! Leaving a dungeon you have not opened with a key will result in you not being able to re-enter. In that case just restart the game again with the codes activated. Note: JMan had previously worked on this code and found the Dungeon counter code at 01XX60DB. It was with his help I was able to complete the hack, especially since he found the quantifier for the color dungeon.
20Link is in the Middle of the screen but is relly somewhere elsewhere.
21This code makes it so that everything is in slow motion, most enemies are dead, and many rupees/power-ups are everywhere. You'll even see lightning on the loading screen!
2201 - Shovel
02 - Hearts
03 - Shield
04 - Bombs
05 - Bow & Arrow set
06 - Arrows
07 - Wisle (Free)
08 - Accron
09 - Crazy Tracy's Medicine (Free)
2300 - Glitched Enemies
01 - Female Bowwow
39 - Invisible Enemies
40 - Plant Monster
41 - Strange Head Monster
42 - Crow
43 - Old Lady
44 - Skull Monster
45 - Mother & Child
46 - Old Guy
47 - The Lady Who Owns Bowwow
48 - Small Bowwow
49 - Crazy Tracys Head
4A - Sea Fish & Sea Plant Monster
4B - Guy Who Rights Letters
4C - Strange Fish
4D - Fishing Guy
4F - Strange Circles
50 - Muiscal Insturements
51 - Same But Better Then The Code Above
52 - Strange Creature
53 - Giant Monster
54 - Cyclops
55 - Kirby Like Creature
56 - Strange Monster
57 - Strange Eye Creature
58 - Mask Monster
59 - Card Monster
5A - Knight Monster
5B - Frog Guy
5C - Frog
5D - Big Fish From The Fish Mini Game
5E - Horses Head
5F - Snake/Plant
60 - Bug/ Strange Creature
61 - Fish Creature
62 - Skull
63 - Sword/Sheild
64 - Plant Eater
65 - Angry Store
66 - Strange Sign
67 - Monkey
68 - Strange Monkey
69 - Dog Like Creature
6A - Cup/Bannanas
6B - Bee's Nest/ Signing Guy
6C - Marlins Dad
6D - Father Of The Kid
6E - Strange Slime Monster
6F - Warus
70 - Same As Above
71 - Mermaid's Head
72 - Same As Above
73 - Mermaid Statue
74 - Ghost Head
75 - Fisherman Fishing
76 - Flying Monster
77 - Mummy Monster
78 - All Monsters & People Are The Same
79 - Green Eye Monster
7A - Flying Gremlin Monster
7B - Snake
7C - Beast Monsters
7D - Hoping Frog
7E - Crocodile
7F - Same As Above But The Crocodile Is Smiling
80 - Beast Master Monster
81 - Spike Monster
9E - Strange Bird Monster
9F - Very Very Strange Creature
A1 - Big Fish/Fish Hook
A2 - Flying Monster
A3 - Witchs Head
A4 - Bowwow
A5 - Strange Monster
A6 - Some Monster/Person
A7 - Peugrin
A8 - Big Bug
A9 - Skull Man
AA - Plant Monster 2
AB - Strange White Monster
AC - Strage Urn Orb
AD - Glitch
B0 - Worm Monster
B1 - Middle Of Worm Monster
B2 - Tail Of Worm Monster
B3 - Strange Stick Thing
B4 - Eye
BB - Strange Slime Creature
BC - Dragon Head
BD - A Wing
BE - Claws
C0 - A Word That Appers The Word You See Is OH
C2 - Eyes
C3 - SeaShell Creature
C4 - Bunny
C5 - Singing Marlin
C6 - Strange Thing
C7 - Flying Gremin
C8 - Raccon
CD - Girl Crocodile
CE - Strange Creature
CF - Sqauel
D0 - Head Of Crocodile Man
D2 - Monkey
D3 - Some Guy
D4 - Bannanas
D5 - Brick Wall
D8 - Scary Ghost
DC - LittleBoy
DD - Chicken/Hen
DE - Chicken
DF - Rat
E0 - Bowwows Pup
E1 - Girl Bowwow
E2 - Marlins Dad
E3 - Ball Shooter Monster
E4 - Bowwow
E5 - Chicken
E6 - Dancing Marlin
E7 - Boy
E8 - Hole
F0 - Blob
F2 - Strange Blob
F3 - Eye
F4 - Link Himself
F5 - Link Himself 2
F7 - Strange Urn Ball
F9 - Evil Strange Urn Ball
FA - Skull
FB - Crystal Ball
FD - Strange Thing
FE - Target Squares
FF - Circle Things
24The only quantity digit that doesn't delete your files is 00.
25The introduction isn't played, too.
26Almost everything is in A's! Sometimes it gets stuck though and just keeps saying stuff, all you have to do is push the button ontop of the Cheat Device.
27Link will not spin with most quantity digits. If you put FF it flashes like he's going to spin but he doesn't.
28The Ending Of The Game Will Play During The Intro Of The Game. Also This Is A Huge Soilier Of The Game, So Use At Own Risk Of Seeing The End Intro Of The Game.
2900=Save 1
01=Save 2
02=Save 3
03=Erase
04=Die And See GAME OVER
30Note: You Have EveryThing, Even New Saves, All Hearts, And More
Note 2: May Screw Up Saves Because This Code Makes Its Own Saves For This Game. But It Won't Hurt The Game.
31Just Equip The Shield You Have And It Will Change Into A Better One.
32When Loading Up A Save Game, Entering A House, Store, Cave,etc Everything Will Become A Blurey State For A Few Seconds And The Screen Will Go Back To Nomal. This Is Indeed A Cool Code To Use!
33When Having The Sword And Pressing The Swing Sword Button Will Make You Be Able To Beat Any Enemie There Is. In which Making Killing Enemies A whoole Lot More fun.
3400=Nomal Music
02=Power Up Music
3500=Lower Part Of Z In Zelda
01=Lower Part Of E In Zelda
02=Upper Part Of E In Zelda
03=Lower Part Of L In Zelda
04=Upper Part Of D In Zelda
05=Upper Part Of A In Zelda
06=Lower Part Of A In Zelda
07=Upper Part Of Z In Zelda
36This Makes The Music Of The Game Sound Strange, Plus Your Sword After Loaded and Do That Spin Thing You Will Hear A Cooler Sound Of Your Sword And More.
37Your Saves Look Like They Are Eased But There Still There, All You Have To Do Is Load The Game Like Nomal, But You Can't Move Thu.
38You can come out of no where like from above and fall down saftley to the ground when entering a place like a house, shop etc.
39Turn Off The Game Shark Switch When Entering Leaving A Place.
4000=No Sound Effects
01=Getting A Full Heart
04=About To Die
05=Money Spent
08=Spin And Die
09=Flute Music 1
0A=Flute Music 2
0B=Flute Music 3
0C=Falling
0F=Menu Select
10=Death Cry Of A Boss
14=Menu Select 2
15=Flute Music 4
17=Strange Dragon Like Noise
18=Bowwows Pups Bark
1B=Nitemare Key Near By
1F=Space Invaders Noise
21=Laser Noise
22=Laser Powering Up Noise
23=Beebing Noise
26=Wierd Noise
2B=Wierd Death Sound Noise
2F=Wierd Fall Noise
30=Wierd Laser Noise
34=Wierd Laser Loading Up Noise
35=Missle Noise
3A=Chicken/Roaster Noises
3B=Strange Money Noise
3C=BottomLess Pit Fall Noise
3F=Jungle Noises
41=Dropping Of A Giant Missle
43=Laser Gaining Super Power
44=Double Beeping
45=Fast Powering Laser
41This Makes TheGame Look Like A Dream!
42Note For All The Glitch Codes: Those Glitch Codes Causes Strange Things To Happen Like Turning Things Inside And Out, Deformation Of Things,etc
Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
< The Legend of Zelda: Link's Awakening

This is a sub-page of The Legend of Zelda: Link's Awakening.

There are a multitude of differences between the many revisions of the game.

  • 11Link's Awakening DX
  • 12Bug Fixes
  • 13Virtual Console changes

Introduction Background

Japan
International

The background in the introduction sequence has been changed for the international versions of the game. The somewhat odd-looking trees were turned into palm trees, and the shadows they cast have been redrawn. This difference also carries over to the DX versions.

Title Screen

Japan
International

The title logo in the Japanese version includes the Game Boy logo, while the subtitle is stylishly done in an image of an island surrounded by palm trees and seagulls.

The Hippo

Japan
US

The Hippo in Animal Village has breasts and a sheet in the Japanese version, the implication being that she's doing some artistic nudity for the painter. This was changed in the American version to remove the breasts and sheet.

Japan
US

This explains why the Hippo sits down when Link comes in: she's covering herself.

This censorship doesn't exist in the original French and German versions, which appear to have been based on the Japanese game. However, in the DX versions, the censorship is back in. Interestingly, the 2020 Nintendo 'gigaleak' includes some messages implying this was originally meant to survive in the English version too.

The Mermaid

Japan
US

In the Japanese version, the mermaid's missing item was actually her bikini top. This was evidently deemed too 'racy' for American audiences, and it was changed to a necklace in subsequent releases. The text icon was also modified accordingly.

The original French and German versions don't have this censorship, but the DX French and German versions do. The DX French and German versions also updated the text to make it similar to the English script. Like the hippo, the 2020 'gigaleak' includes uncensored dialogue for the mermaid:

Link
JapaneseBasic translationEarly EnglishFinal English
When I was swimming in the bay, the waves swept away my swimsuit..
If you find it, I'll give you my [censored]!


Also, when you dive underwater near the topless mermaid:

JapaneseBasic translationEarly EnglishFinal English
Kyaa! Pervert! Perveeert!


OriginalDX
French
Basic translationYou little rascal!I've already looked there


OriginalDX
German
Basic translationHey! Knock it off, you rascal!!!I've already looked in that place.

Trendy Dog

JP revision 1.0
Later revisions

The dog outside the Trendy Game Shop starts in a different position in the first release (JP 1.0) of the game. Probably, you would carelessly hit it while trying to cut the bushes and get bitten by it in return.

Cave Pit

JP revision 1.0
Later revisions

A nasty little bit of layout failure: once you fall into the pit on the left, there's no way out. Thankfully, this was fixed for all other revisions.

Bottle Grotto

JP revision 1.0
Later revisions

In the first release of the game, you can go east of this room without the Power Bracelet. This was changed for every other version of the game by adding two more jars at the bottom of the screen.

In addition, the number of times the boss's bottle has to be thrown isn't the same in all the versions. In the Japanese and American versions, you have to throw it three times before it breaks; in the French and German versions, you only have to throw it twice. This difference still remains in the DX version.

Key Cavern

JPNAFrenchGerman

In every version of the game except for the English releases, the Key Cavern minimap is split into two floors. For some reason, the English localization team smashed the two floors together on the minimap.

This change also applies to the English DX versions of the game.

Angler's Tunnel

JP 1.0, NA 1.0 & 1.2
Other revisions

In the revisions JP 1.0, NA 1.0, and NA 1.2 of the original game, it's possible to jump across the water with the Pegasus Boots. This can lead to an unwinnable situation where you run out of keys in the dungeon and can't get more. This was fixed in other revisions of the game by adding two more deep water tiles, which makes it impossible to access this door without the Flippers.

Unused Room in Eagle's Tower

JP revision 1.0
Later revisions

For some reason, this inaccessible room was given a cosmetic upgrade for later revisions of the game.

Link's Awakening DX

When Link's Awakening was colorized years later, there were other noticeable changes made to the game besides the obvious.

Cosmetic Adjustments

The DX version has a few graphical touchups. For example, the island's egg has clouds surrounding it on the title screen, the trees' spirals look jagged and less like those seen in A Link to the Past, the grass has more details (which reverts if played on a Game Boy or Super Game Boy), and a 'chimney' (which is actually the well tile) was added to Grandpa Ulrira's house for decoration. A Super Game Boy border was also added, although it defaults to standard shades of green as the color palette.

Original versionDX version

In addition, the HUD is one pixel more to the left in the original version compared to the DX version. The HUD was probably moved so that the letter 'B' is not as close to the edge of the screen anymore. The sub-screen also no longer scrolls in and out of view – it now fades in and out, and information such as remaining Pieces of Heart, number of photographs out of 12, and Link's clothing color can be seen if the player presses Select.

Original version
DX version

While only relevant in the English versions, the Piece of Heart graphic seen in the dialogue boxes was moved a bit to the right in the DX version so as to not intrude on the text like it did in the original release.

The Photographer

One of the more significant additions to DX was the photographer, a strange mouse who shows up periodically when a 'photo op' arises. The photographer's involvement is optional, but he can take pictures of specific moments in Link's travels if he is at a certain time and place (meaning that some photographs are permanently missable). There are up to 12 slots that can be taken for Link's personal album, with one picture having two outcomes.

His sidequest activates once Link visits him, but the picture taken if Link steals will occur regardless of whether Link has met the photographer.

Original versionDX version

In the original version, the screen containing the photo studio was an empty field with a single Moblin wandering around. The interior of the studio (located, map-wise, just below the quints' house) was simply yet another of the game's many inaccessible, empty filler rooms.

A new NPC introduced for one photo opportunity is a Zora in the Animal Village, which only appears after the Magnifying Glass is obtained. It also offers a useful hint about obtaining the Boomerang (which, as in the original version, is tucked away in a cave you'd be pretty unlikely to visit at that stage of the game). Amusingly, while this Zora is invulnerable to standard sword swipes, you can still murder it with any other weapon (though it respawns if you exit and re-enter). The rules of the card game cheat.

Color Dungeon

The Color Dungeon (labelled 'L-0') can be accessed at any point after returning BowWow, as long as Link does not have another companion with him. It is located in the southeast Cemetery screen with the five tombstones, and Link must push them in a certain order to uncover the staircase to it. This is also hinted in a new book added to the Mabe Village library requiring the Pegasus Boots.

Once entered, two NPCs will check if the game is played on a Game Boy Color and up, or else progress is halted. It includes new enemies and three bosses, and ends with the Fairy Queen giving Link a permanent upgrade to the Red or Blue Clothes, which increase sword power and defense respectively and can be stacked with the Guardian Acorn or the Piece of Power and Level 2 Sword. Link can see the Fairy Queen again to change his current clothing.

This addition also inadvertently created a new glitch, in which Link can change his tunic on the overworld if the 90th defeated enemy has a certain internal value.

Dungeon Hints

Original version
DX version

All dungeons barring Angler's Tunnel have additional hints. Since it would be inconsistent for a single Stone Fragment to fit several different Stone Slabs, the Stone Slab and Fragment from the original were replaced with the Owl Statue and Beak.

  • Level 1: Tail Cave
    'If there is a door that you can't open, move a stone block.'

  • Level 2: Bottle Grotto
    'Part of the floor is raised. Tap the blue crystal.'

  • Level 2: Bottle Grotto
    'Make every block design the same. A new path will open.'

  • Level 3: Key Cavern
    'Poke suspicious parts of the wall with your sword and listen to the sounds it makes.'

  • Level 3: Key Cavern
    'To defeat the black monster with the hard shell, feed him something explosive.'

  • Level 5: Catfish's Maw
    'If you can't destroy a skeleton with your sword, try using a bomb.'

  • Level 6: Face Shrine
    'Hop on top of the crystals to move forward.'

  • Level 6: Face Shrine
    'To open a treasure chest, use the pots around it.'

  • Level 7: Eagle's Tower
    'Jump off the floor above to reach the chest on the table.'

  • Level 7: Eagle's Tower
    'If you can't go over the poles, try throwing things you have in your hands.'

  • Level 8: Turtle Rock
    'If the statue looks strange, shoot it with the bow.'

  • Level 8: Turtle Rock
    'To defeat the monsters who hold the key, attack them from a higher place.'

Treasure Chest Changes

Most of the dungeon levels have differences in treasure chest contents. These are all between the original and Color version of the game. Slab Fragments are listed as (Owl Beak) for the sake of convenience.

  • Level 2: Bottle Grotto
    Original: Map
    Deluxe: Owl Beak

  • Level 2: Bottle Grotto
    Original: (Owl Beak)
    Deluxe: Map

  • Level 3: Key Cavern
    Original: (Owl Beak)
    Deluxe: 200 Rupees

  • Level 3: Key Cavern
    Original: 50 Rupees
    Deluxe: Owl Beak

  • Level 3: Key Cavern
    Original: 200 Rupees
    Deluxe: Map

  • Level 3: Key Cavern
    Original: Map
    Deluxe: 50 Rupees

  • Level 5: Catfish's Maw
    Original: Map
    Deluxe: Owl Beak

  • Level 5: Catfish's Maw
    Original: (Owl Beak)
    Deluxe: Map

  • Level 6: Face Shrine
    Original: 50 Rupees
    Deluxe: 200 Rupees

  • Level 6: Face Shrine
    Original: 50 Rupees
    Deluxe: Medicine

  • Level 7: Eagle's Tower
    Original: 20 Rupees
    Deluxe: Bomb

  • Level 7: Eagle's Tower
    Original: 100 Rupees
    Deluxe: Medicine

  • Level 8: Turtle Rock
    Original: 20 Rupees
    Deluxe: Medicine

The Genie

The fireballs of the Bottle Grotto's boss had their firing speed slowed down for the DX version. In the original, he fires every 30 frames (1/2 second), whereas in the DX version he fires every 45 frames (3/4 second).

Moreover, an additional line of dialogue has been added whenever the bottle is stunned:

The Seashell Mansion

The Seashell Mansion was silent and enigmatic in the original version, but several new lines of dialogue have been introduced. The final line is provided when you enter with 20 or more shells.

Eagle's Tower Map

In the original, the floors on the map were marked with 1F, 2F, etc. Due to the PUSH SELECT notice in the DX version, there is not enough room to display the labels as the map needed to be moved.

Original version
DX version

However, the labels are still in the DX version and can be seen in their original positions by setting A8AB to 0x00, which will remove the map.

The Ending

The game's ending is different if cleared with a no-death file. Originally, the game went to a black 'The End' screen, then Marin briefly appears with a set of wings while singing, indicating her survival in some form.

In the DX version, 'The End' is shown against the still sky, then a portrait of Marin shows up in the sky accompanied by a short rendition of Ballad of the Wind Fish. The image and song soon fade away into a seagull who flies away, instead implying that she reincarnated into that seagull, followed by a message from the developers at the end.

Original version
DX version

Both endings suggest that Marin's wish to see the world beyond Koholint came true. The original extended ending is still available if the game is played on a Game Boy or Super Game Boy, also removing the bonus message. The game also includes additional credits for the remake team.

The Credits Song

There's a slight variation in the way the credits song finishes. Because of the extra staff names, the credits and music had to be extended in the DX remake. So the way the song transitions from the main melody, to the closeout melody was changed too. In the original release, the closeout melody starts to play around the 13 second mark, and the DX remake starts at about the 37 second mark.

Link's Awakening

Link's Awakening DX


Text Changes

Some text changes were made in the last revision (1.2) of DX. Most of these were to fix typos in the script, but Richard's dialogue from after you accept his mission was sadly made much more generic. The original dialogue is actually closer to what he says in the Japanese version and the new text doesn't mention anything that the older one doesn't, so who knows why this change was made.

Earlier RevisionsDX Revision 1.2

Skipping messages

In the original versions of the game, it is possible to skip through the acquisition text of the Pieces of Power and Guardian Acorns. This is not possible in the DX versions.

Cukeman Dialogue

EnglishJapaneseOriginal GermanDX GermanFrench
Japanese translatedOriginal German translatedDX German translatedFrench translated
Really? Ah I was wondering if that was good..Give me your juice, I'll give you mine..Those who search underwater will find quite some things!Yo, you're stuck bro!
Nothing really…NEVER WITHOUT A CONDOM!You're funny!It is 9:59 AM
that's deterring..
Yeah, I understand.Do you have any sorrows, hardships or problems?Mad Batters gift carrying capacity..The chicks of the Hotline, they are pros!
Already got it, actually. …That concludes this collection of R-Moto-isms.

It has absolutely nothing to do with the game!

!STOP THE WAR!
GIVE PEACE A CHANCE!!
Hey! Did you visit Crazy Tracy already?Lots of kisses from Kyoto!
VERO

Bug Fixes

Oddly, some of the bugs fixed in NA 1.1 reappear in NA 1.2. The 1.2 revision seems to be an update of the first North American release instead of the revised 1.1.

(Source: Zelda Chaos)

Invisible Tiles Bug

In the original (non-DX) versions of the game, if you manage to get more than 14 hearts (there are many ways to achieve this) and then die, choose 'Save and Quit' and try to start a new game or load a different save file. All the background tiles will disappear, and you will only be able to see the monsters and 'important' items. You can delete the faulty save file to stop this madness.

If you try to trigger this bug in the DX version, you won't be able to load any of the save files or start a new game until you delete the faulty file.

Fishing Bug

Present in: (Original) JP 1.0, NA 1.0

Immediately after quitting the fishing minigame, when the fisherman is done telling you to 'live a little', bring up the Save & Quit menu. Selecting 'Continue' will drop you off in the fishing map with normal controls. You can swim around here if you have the flippers. Exiting to the left brings you to the raft house, and exiting to the right brings you to BowWow's kennel.

Level 1 Dungeon Bug

Present in: (Original) JP 1.0, NA 1.0, NA 1.2

Fall down the pit in the Moldorm boss room, and hold Up + the Roc's Feather button. You'll warp into a bad map with no escape. This seems to be the same area without the 'Side-Scroller Room' bit set.

Fixed in later revisions by adding warp data to this room. Exiting by jumping up will take you to the room outside of the Nightmare's Lair.

Map Bug

Bugged version
Fixed version

Present in: (Original) NA 1.0, NA 1.1, NA 1.2, French, German

A small bug with the map screen. After getting the Shield at the start of the game and hitting Select, the game will display your position at 0,0, instead of the correct location.

Interestingly, this bug seems to have been introduced in the localized versions of the game, as both of the original JP revisions display your position correctly.

Screen Warp Bug

Present in: (Original) JP 1.0, NA 1.0, NA 1.2

Definitely the most well-known of the Link's Awakening bugs, pressing Select just before entering the next screen will 'warp' you. You'll enter the room at the X and Y position you were in when you pressed Select.

Characters Talking on the Map Bug

Present in: (Original) JP 1.0, JP 1.1, NA 1.0, NA 1.1, NA 1.2, French, German

Another bug using the Select button: when you try to talk to characters while opening the map, the dialog appears on the map which is then all screwed up. However, it only works with some characters, such as Marin and the Shopkeeper.

Introduction Bug

Present in: (Original) JP 1.0, JP 1.1, NA 1.0, NA 1.1, NA 1.2, French, German

Sometimes, when you open the Save Screen and choose 'Save & Quit', if there were Octoroks on the map, the game introduction will screw up – rather than lightning, you will see something made of pieces of Octoroks.

Freeze The Blocks Bug

Present in: (Original) JP 1.0, JP 1.1, French

In Eagle's Tower, you can freeze the blocks' movement in the room where you find the Black Orb. To do this, you just have to enter the room, head toward the lever, press the Power Bracelet button and release it. The blocks will freeze and it will be easier to leave the room.

Two Shovels Bug

Present in: (Original) JP 1.0, NA 1.0

If you swap the shovel for the boomerang before you obtain the bow, you can get an extra shovel. Doing so will make one item inaccessible.

Book's Shadow in the Library

Bugged version
Fixed version

Present in: (DX) JP 1.0, NA 1.0

The book present on top of the bookshelf in the DX version's library casts a shadow.

Water Ripples Animation Bug

Bugged version
Fixed version

Present in: (DX) JP 1.0, NA 1.0

The ripples surrounding objects in shallow water are not animated.

Seashell Gauge Palette Bug

Bugged version
Fixed version

Present in: (DX) JP 1.0, NA 1.0

The palette animation of the full Secret Seashell gauge is incorrect until the inventory or map is opened and closed.

Map Cursor Bug

Bugged version
Fixed version

Present in: (DX) JP 1.0, NA 1.0

The icon signifying your position on the map does not flash.

Virtual Console changes

As with many other Virtual Console releases, a few changes were made to the 3DS Virtual Console rerelease of DX.

Text changes

Game Boy ColorVirtual Console
YAHOO! I'm fine, and you?!HELLO! I'm fine, and you?!
YAHOO! I worked too hard and now my broom is worn to the handle!HELLO! I worked too hard and now my broom is worn to the handle!
YAHOO! YAHOO! A new broom?! For me?YIPPEE! YIPEE! A new broom?! For me?
YAHOO! A new broom! Superb!YIPEE! A new broom! Superb!

Grandma Ulrira's dialogue was changed, likely to avoid accidentally referencing the internet search company Yahoo!, which uses all-caps in its logo. The company was not founded until the year after the original release of the game. This change was reverted in the 2019 Nintendo Switch remake.

Screen flashes

To do:
GIFs.

Screen flashes (for events such as capacity upgrades) were slowed down. Similar changes were applied to many other Virtual Console releases as well, due to concerns that the flashing may trigger epileptic seizures.

Spotlight

To do:
Screenshots.

The scene where Wart Mamu teaches Link his song had spotlights, which are not present in the Virtual Console version. The sequence originally flashed a black overlay at a speed quick enough to appear transparent; since the Virtual Console doesn't preserve the Game Boy's low refresh rate, leaving it in would potentially trigger epilepsy in some players.

Game Boy/Super Game Boy

The game is locked in Game Boy Color mode, so monochrome Game Boy mode and the Super Game Boy borders are inaccessible.

Photographs

There is no support for the Game Boy Printer, so photographs can't be printed out.

German localization differences

The German localization underwent a few changes in the Virtual Console releases.

For example, BowWow was called 'Struppi' in the original release but is named 'Komet' in the VC version. Struppi is actually a reference to the Tintin comic books (Tintin's canine companion is called Struppi in the German translation and the title of the comic books includes his name - 'Tim und Struppi') so this might have been due to trademark/copyright issues.

Crazy Tracy's name was also changed, going from 'Geierwally' to 'Trantrudi'. 'Geier' could be the short form of the word 'geiern', which is the action of being disliked for asking another person for something, while 'Wally' is an old fashioned female name. As for 'Trantrudi', 'Tran' could come from the word 'Transuse', which is used to describe a person who is slow-minded, while 'Trudi' is an old-fashioned female name. All and all, the reason for the name change is unknown.

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