Link's Awakening Dx Game Genie Cheats
All GB Color Games Require A Version 2.1+ Cheat Device | ||
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Item Modifier Codes | ||
1 | B-Button Slot 1 | 01??00DB |
2 | A-Button Slot | 01??01DB |
3 | Reserve Slot #1 | 01??02DB |
4 | Reserve Slot #2 | 01??03DB |
5 | Reserve Slot #3 | 01??04DB |
6 | Reserve Slot #4 | 01??05DB |
7 | Reserve Slot #5 | 01??06DB |
8 | Reserve Slot #6 | 01??07DB |
9 | Reserve Slot #7 | 01??08DB |
10 | Reserve Slot #8 | 01??09DB |
11 | Reserve Slot #9 | 01??0ADB |
12 | Reserve Slot #10 | 01??0BDB |
13 | Slot Modifier Digits 2 | N/A |
14 | Arrows Modifier | 01??45DB |
15 | Bombs Modifier | 01??4DDB |
16 | Magic Powder Modifier | 01??4CDB |
17 | Bracelet Level Modifier | 010?43DB |
18 | Shield Level Modifier | 010?44DB |
19 | Sword Level Modifier | 010?4EDB |
20 | Tunic Modifier 3 | 010?0FDC |
21 | BowWow Modifier 4 | 01??56DB |
22 | Infinite Arrows | 013045DB |
23 | Trade Item Modifier 5 | 010?0EDB |
24 | Number of Secret Seashells Modifier 6 | 01??0FDB |
25 | Keys Modifier 7 | 0101??DB |
26 | Infinite Small Keys | 0101D0DB |
27 | Instruments Modifier 8 | 0102??DB |
28 | Map Position Modifier | 01??54DB |
29 | View Picture Modifier 9 | 910?CBD1 |
30 | Weird Sfx When Cutting Grass | 010198D3 0101E7D3 |
31 | Weird Music | 01FF1CD3 |
32 | Mad Chicken Disease 10 | 0123B0C2 |
33 | Rapid Fire | 0100CBFF |
34 | Character Replacing Lowercase V On Name Entry (Values Are Ascii+1, Ie I Is 4a) - Codebreaker Only! | 014BF1?? |
35 | Stealing Prevention 11 | 010046DB |
36 | Shopping Rampage! 12 | 010146DB |
Have Item Codes | ||
37 | Flippers | 01010CDB |
38 | Crazy Tracy's Medicine | 01010DDB |
39 | Full Moon Cello | 010265DB |
40 | Conch Horn | 010266DB |
41 | Sea Lily Bell | 010267DB |
42 | Surf Harp | 010268DB |
43 | Wind Marimba | 010269DB |
44 | Coral Triangle | 01026ADB |
45 | Organ Of Evening Calm | 01026BDB |
46 | Thunder Drum | 01026CDB |
47 | Secret Medicine | 01010DDB |
48 | Map | 0101CCDB |
49 | Compass | 0101CDDB |
50 | Stone Beak | 0101CEDB |
51 | Magnifying Glass | 010E0EDB |
52 | All 5 Golden Leaves 13 | 010515DB |
53 | Two Doors In A House | 070084D7 |
54 | Secret Doors All Around Koholint Island 14 | 010014D7 |
55 | Super Shield | 01025AC1 01025BC1 |
56 | Always Have Sword In Hand | 01026AC1 |
Miscellaneous Codes | ||
57 | Infinite Health | 01185ADB |
58 | Invincible | 013CC7DB |
59 | Cannot Gain or Lose Any Extra Rupees | 01995EDB |
60 | Infinite 14 Hearts (Use With The `Max Hearts' Code) | 01705ADB |
61 | Max Hearts | 01705BDB |
62 | Ocarina Has All The Songs | 010749DB |
63 | Gain GB Color Exclusive Power-Up 15 | 01??7CD4 |
64 | Infinite Rupees | 01FF5EDB |
65 | Save #1 Has No Deaths | 010000DC 010001DC |
66 | Save #2 Has No Deaths | 010002DC 010003DC |
67 | Save #3 Has No Deaths | 010004DC 010005DC |
68 | Fly | 010046C1 |
69 | Invisible | 010045C1 |
70 | Transparency | 010045C1 010035C1 |
71 | Jump Height Modifier (00-Low & FF-High) | 01??49C1 |
72 | Better SFX | 0126F2F6 |
73 | Start On Turtle Rock | 0100F3FF 0100F5FF 0100F6FF 0100F7FF 0100F9FF 0100FAFF 0100FBFF |
74 | Become Dark Link 16 | 0134C7DB |
75 | Marin Modifier 17 | 010?73DB |
76 | Rooster Modifier 18 | 010?7BDB |
77 | See The End Of The Game | 010195DB |
78 | Always Able To Run | 01204AC1 |
79 | Slow Motion Code | 01050EC1 |
80 | Ultimate Walk Thru Walls Code | 01100AC1 01007EC1 |
81 | Have Toadstool | 01014BDB |
82 | Dungeon Selection Modifier 19 | 01XXF7FF |
83 | Link in the Middle 20 | 013E45C1 |
Glitch Codes | ||
84 | Bracket Bar Glitch Code | 018359C1 01E559C1 01006FC4 01FF6FC4 018E10D3 019210D3 |
85 | Change Shadow | 01??02C0 |
86 | Sound FX Modifier | 01??11FF |
87 | Strange Glitch Code | 01FFFFFF |
88 | Fun Code 21 | 010181C2 |
89 | Buy Item Modifier 22 | 01??07C5 |
90 | Always Have The Effect Of The Running Boots | 01204AC1 |
91 | Weird Code (Matrix Code) | 010211C1 |
92 | Walk Slower | 01FF21C1 |
93 | A Lot Of Enemies & People Look Modifier 23 | 01??95C1 |
94 | Deletes All Games 24 | 01??FFF |
95 | Start Game Without Shield 25 | 01FF4EDB |
96 | Text Modifier 26 | 01??12C1 |
97 | Link Can't Spin 27 | 90??92C1 |
Other Codes | ||
98 | See The End Of The Game 28 | 010195DB |
99 | Money, Money, And More Money Code | 01018FBB |
100 | Always Broke | 010191DB |
101 | Game Save Select Modifier 29 | 01??A6DB |
102 | Have All Items And More 30 | 0100F1FF |
103 | Cool Item Menu Bring Up | 010250C1 |
104 | Glitch Everything | 01FFFFF4 01FFFFF5 01FFFFF6 |
105 | Smushed Zelda Title | 01027EC1 |
106 | Very Cool Glitch | 01017FC1 |
107 | Have Super Shield(Advance Shield) 31 | 01025AC1 01025BC1 |
108 | Earth Quake Mode | 010455C1 010456C1 010457C1 |
109 | Shaking Link | 015840C1 01033CC1 |
110 | Shaking Link 2 | 01FF3BC1 01FF3CC1 |
111 | Always Get The Guess What? You Got For Message | 01017ED4 |
112 | 3d Mode | 014100C5 |
113 | Room Modifier | 01??A5DB |
114 | Dream Code 32 | 010174D4 |
115 | Link Spins And Spins Around Code | 010175D4 |
116 | Slice Them, Dice To Bits Link Code 33 | 01FF75D4 |
117 | Everyone (Exculding Link) Is Flashness In Different Colors | 01FF20C4 01FF21C4 01FF22C4 01FF23C4 01FF24C4 01FF25C4 01FF26C4 01FF27C4 |
118 | Music Modifier 34 | 01??7CD4 |
119 | Always Have Sword Power Up, And Power Up Music | 01017CD4 |
120 | Game Aways Play Intro Of The Game | 010101D0 |
121 | Ocean In Intro Of Game Won't Move At All | 010102D0 |
122 | Star On Zelda Always Shines On Place Modifier 35 | 01??03D0 |
123 | Music Sounds And More Code 36 | 01FF11FF |
124 | To Have Or Not To Have Code 37 | 01FFBBFF |
125 | Glitch Intro Of Ocean 1 | 01FF06D0 |
126 | Glitch Intro Of Ocean 2 | 01FF07D0 |
127 | Very Very Slow Rain On Loading Screen | 01003DC1 |
128 | Very Very Slow Rain On Loading Screen 2 | 010FFDC1 |
129 | Stars On The Name Zelda On The Loading Screen Are Replaced By Lighting Bolts, Plus Everyone In The Game, And Even The Music Goes And Plays In Slow Motion And Rubies, Power Ups And More Code | 010181C2 |
130 | All You Hear During The Loading Of The Game Is Thunder Loading | 01FF81C2 |
131 | Another Strange, But Different Ice Skate Mode | 010A9FC1 |
132 | Super Glitch Code | 010A9BC1 |
133 | Can't Spin Or Load Up Sword | 010022C1 |
134 | Stars On The Loading Screen Of Game Shine Below The Name Zelda | 016511C2 |
135 | Links Raft On Loading Screen Place Modifier | 01??02C2 |
136 | Spider Man Link 38 | 0170C8DB |
137 | Ribbon's On Bowwow's Pups (All The Time) | 0106511C2 |
138 | Fun Code | 010181C2 |
139 | Always Have The Effect Of The Running Boots(You Don't Need To Have The Running Boots Now To Run,etc!) | 01204AC1 |
140 | Ice Skate Mode | 0183B20C1 |
141 | Strange And Cool Things Code(Like Having Chickens,people,etc Follow You Area To Area) | 012803C2 |
142 | Strange And Cool Things 2 Code(Like Code Above But With More Effects,etc) | 017012C2 017013C2 |
143 | Almost Completly Derserted Koholint Island(Almost No Chickens, People, Shop Keep Guys,etc Are Gone) | 010080C2 010081C2 |
144 | Steal Anything From All Shops | 010080C3 |
145 | Link Looks Like Is Pushing Something But Really Ain't | 01FF44C1 |
146 | Fight With Invisable Sword | 01006AC1 |
147 | Always Have Sword In Hand | 01026AC1 |
148 | Tight Messed Up Title For Zelda | 01007EC1 |
149 | Caught Red Handed In Shops | 010109C5 |
150 | Better Music Played | 0101712D3 |
151 | Ultra Fast Music Played | 01??24C1 |
152 | Better Muisc Sound Better Modifier | 01??9FD3 |
153 | Strangeness Modifier | 01??24C1 |
154 | Walk Really Slow Code | 01FF211C1 |
155 | Screen Is Disfigure | 010026C1 |
156 | Wield Code | 013425C1 |
157 | Strange Things Modifier | 01??04D6 01??0AD6 |
158 | Strange Things 2 Modifier | 01??25C1 |
159 | A Strange But Cool Glitch Code | 010027C1 |
160 | Strange Walking Code, Seeing Code | 010027C1 |
161 | Slow Motion Code | 01050EC1 |
162 | A Very Odd But Strange Glitch Code | 01FF10C1 |
163 | Another Very Odd But Strange Glitch Code | 010024C1 010025C1 010026C1 |
164 | Glitch Intro Of Game | 010124C1 |
165 | Very Strange Ice Skate Mode & Strange Sound Effects 39 | 011046C1 |
166 | Strange Sound Effects Modifier 40 | 01??70D3 |
167 | Everything In The Game Is All Wavy 41 | 01FF7FC1 |
168 | Indeed One Of The Strangest Glitch Code Of All Time 42 | 01010EC1 |
169 | Ocean During Intro Of Game Is Shaking Alot | 01FF05C1 01FF06C1 |
170 | Everything Is In Slow Motion, Plus Link Can't Can't Use His Items, Weapons,etc | 011017C1 |
171 | Two Faced Link | 01FF1DC1 |
172 | Two Faced Link 2 | 01FF1EC1 |
173 | All Back Link | 01FF1DC1 01FF1EC1 |
174 | The Perfect Ice Skate Mode Code | 010020C1 |
175 | Inviable Link | 010045C1 |
176 | Walk Thru Walls Code | 01100AC1 |
177 | Walk Thru Walls Code 2 | 01007EC1 |
178 | Ultimate Walk Thru Walls Code | 01100AC1 01007EC1 |
179 | People Change Modifier (Use The Digits From The 'Other People Modifier' ) | 01??94C1 |
- Link's Awakening Dx Game Genie Codes
- Link's Awakening Dx Download
- Link's Awakening Dx Rom
- Link's Awakening Dx Game Genie Cheats Codes
- Welcome to our collection of Legend of Zelda: Link´s Awakening DX, cheats, cheat codes, wallpapers and more for GBC. Visit our dedicated Legend of Zelda: Link's Awakening DX message board to discuss this game with other members. Check back for more Legend of Zelda: Link's Awakening DX cheats to be posted.
- Anyone want some Game Genie Cheats for the following games? Reply if you want a code and you will get any random cheat. PKMN Red & Blue Super Mario Land 1 Super Mario Land 2 The Legend of Zelda: Link's Awakening The Legend of Zelda: Link's Awakening DX Kirby's Dream Land 1 Kirby's Dream Land 2 YOU CAN GET 3 RANDOM CHEATS IF YOU COMMENT AND SAY, 'Cheating Time!'
The Ending Of The Game Will Play During The Intro Of The Game. Also This Is A Huge Soilier Of The Game, So Use At Own Risk Of Seeing The End Intro Of The Game. 29: 00=Save 1 01=Save 2 02=Save 3 03=Erase 04=Die And See GAME OVER: 30: Note: You Have EveryThing, Even New Saves, All. Game Genie. GG: Game Boy. GG: Game Gear. Link's Awakening. Quantity Digits to Accompany Slot Modifier Codes 00 Blank 01 Sword 02 Bombs 03 Power Bracelet.
Notes | |
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1 | 00 - Blank 01 - Sword 02 - Bombs 03 - Power Bracelet 04 - Shield 05 - Bow 06 - Hookshot 07 - Wand 08 - Boots 09 - Ocarina 0A - Feather 0B - Shovel 0C - Magic Powder 0D - Boomerang |
2 | 00 - Blank 01 - Sword 02 - Bombs 03 - Power Bracelet 04 - Shield 05 - Bow 06 - Hookshot 07 - Wand 08 - Boots 09 - Ocarina 0A - Feather 0B - Shovel 0C - Magic Powder 0D - Boomerang |
3 | 0 - Green Tunic 1 - Red Tunic 2 - Blue Tunic |
4 | 00 - BowWow Is Chained 01 - BowWow Is With You 02 - BowWow Is Missing |
5 | Replace ? With: 1 - Yoshi Doll2 - Bow 3 - Dog Food 4 - Bananas 5 - Stick 6 - Honey Comb 7 - Pineapple 8 - Hibiscus 9 - Letter A - Broom B - Fish Hook C - Necklace D - Scale E - Mirror |
6 | 00 Through 26 26 For Second Level Sword |
7 | Replace ?? With: 11 Tail Key12 Angler Key 13 Face Key 14 Bird Key 15 Slime Key |
8 | Replace ?? With: 65 Full Moon Cello66 Conch Horn 67 Sea Lily Bell 68 Surf Harp 69 Wind Marima 6A Coral Triangle 6B Organ of Evening Calm 6C Thunder Drum |
9 | 01 - 0 02 - 1 03 - 2 04 - 3 05 - 4 06 - 5 07 - 6 08 - 7 09 - 8 10 - 9 11 - A 12 - B |
10 | Certain chickens, when attacked, will call an army over to attack you! Also makes some butterflies act funny. |
11 | If you steal from the shop, normally the shop-owner would go on a rampage because you stole from his shop and everyone will call you a thief. With this code, it makes these events never happen! |
12 | Go into the shop and you will be accused for stealing for no reason at all and he kills ya! |
13 | After you have given Richard his key, save and turn the code off. |
14 | With this code, if you go to Madam Meow Meow's house, you can find the actual Yoshi in life. Also, some little blocks that are the same color of the ground could block your way or get you stuck. |
15 | You can only enable one of these power-ups! 01 - Increased Attack 02 - Increased Defense |
16 | With this code, you cant get hurt by enemy attacks, the only way youc an get hurt is by falling into lava, and into pits. |
17 | 1 - Marin Follows you 0 - Marin doesn't follow you |
18 | 1 - Rooster follows you 0 - Rooster doesn't follow you |
19 | 00 = Tail Cave 01 = Bottle Grotto 02 = Key Cavern 03 = Anglers Tunnel 04 = Cat Fishes Maw 05 = Face Shrine 06 = Eagle's Tower 07 = Turtle Rock 08 = Wind Fish Egg FF = Color Dungeon (DX only). Since the code may not put you at the dungeon entrance I would STRONGLY advise activating the 'Have Ocarina 010900DB' and 'Ocarina Has All Songs 010749DB' codes so that you can use song 2 to warp to the dungeon entrance. This is especially important if you have not previously opened the dungeon with a key. Warning! Leaving a dungeon you have not opened with a key will result in you not being able to re-enter. In that case just restart the game again with the codes activated. Note: JMan had previously worked on this code and found the Dungeon counter code at 01XX60DB. It was with his help I was able to complete the hack, especially since he found the quantifier for the color dungeon. |
20 | Link is in the Middle of the screen but is relly somewhere elsewhere. |
21 | This code makes it so that everything is in slow motion, most enemies are dead, and many rupees/power-ups are everywhere. You'll even see lightning on the loading screen! |
22 | 01 - Shovel 02 - Hearts 03 - Shield 04 - Bombs 05 - Bow & Arrow set 06 - Arrows 07 - Wisle (Free) 08 - Accron 09 - Crazy Tracy's Medicine (Free) |
23 | 00 - Glitched Enemies 01 - Female Bowwow 39 - Invisible Enemies 40 - Plant Monster 41 - Strange Head Monster 42 - Crow 43 - Old Lady 44 - Skull Monster 45 - Mother & Child 46 - Old Guy 47 - The Lady Who Owns Bowwow 48 - Small Bowwow 49 - Crazy Tracys Head 4A - Sea Fish & Sea Plant Monster 4B - Guy Who Rights Letters 4C - Strange Fish 4D - Fishing Guy 4F - Strange Circles 50 - Muiscal Insturements 51 - Same But Better Then The Code Above 52 - Strange Creature 53 - Giant Monster 54 - Cyclops 55 - Kirby Like Creature 56 - Strange Monster 57 - Strange Eye Creature 58 - Mask Monster 59 - Card Monster 5A - Knight Monster 5B - Frog Guy 5C - Frog 5D - Big Fish From The Fish Mini Game 5E - Horses Head 5F - Snake/Plant 60 - Bug/ Strange Creature 61 - Fish Creature 62 - Skull 63 - Sword/Sheild 64 - Plant Eater 65 - Angry Store 66 - Strange Sign 67 - Monkey 68 - Strange Monkey 69 - Dog Like Creature 6A - Cup/Bannanas 6B - Bee's Nest/ Signing Guy 6C - Marlins Dad 6D - Father Of The Kid 6E - Strange Slime Monster 6F - Warus 70 - Same As Above 71 - Mermaid's Head 72 - Same As Above 73 - Mermaid Statue 74 - Ghost Head 75 - Fisherman Fishing 76 - Flying Monster 77 - Mummy Monster 78 - All Monsters & People Are The Same 79 - Green Eye Monster 7A - Flying Gremlin Monster 7B - Snake 7C - Beast Monsters 7D - Hoping Frog 7E - Crocodile 7F - Same As Above But The Crocodile Is Smiling 80 - Beast Master Monster 81 - Spike Monster 9E - Strange Bird Monster 9F - Very Very Strange Creature A1 - Big Fish/Fish Hook A2 - Flying Monster A3 - Witchs Head A4 - Bowwow A5 - Strange Monster A6 - Some Monster/Person A7 - Peugrin A8 - Big Bug A9 - Skull Man AA - Plant Monster 2 AB - Strange White Monster AC - Strage Urn Orb AD - Glitch B0 - Worm Monster B1 - Middle Of Worm Monster B2 - Tail Of Worm Monster B3 - Strange Stick Thing B4 - Eye BB - Strange Slime Creature BC - Dragon Head BD - A Wing BE - Claws C0 - A Word That Appers The Word You See Is OH C2 - Eyes C3 - SeaShell Creature C4 - Bunny C5 - Singing Marlin C6 - Strange Thing C7 - Flying Gremin C8 - Raccon CD - Girl Crocodile CE - Strange Creature CF - Sqauel D0 - Head Of Crocodile Man D2 - Monkey D3 - Some Guy D4 - Bannanas D5 - Brick Wall D8 - Scary Ghost DC - LittleBoy DD - Chicken/Hen DE - Chicken DF - Rat E0 - Bowwows Pup E1 - Girl Bowwow E2 - Marlins Dad E3 - Ball Shooter Monster E4 - Bowwow E5 - Chicken E6 - Dancing Marlin E7 - Boy E8 - Hole F0 - Blob F2 - Strange Blob F3 - Eye F4 - Link Himself F5 - Link Himself 2 F7 - Strange Urn Ball F9 - Evil Strange Urn Ball FA - Skull FB - Crystal Ball FD - Strange Thing FE - Target Squares FF - Circle Things |
24 | The only quantity digit that doesn't delete your files is 00. |
25 | The introduction isn't played, too. |
26 | Almost everything is in A's! Sometimes it gets stuck though and just keeps saying stuff, all you have to do is push the button ontop of the Cheat Device. |
27 | Link will not spin with most quantity digits. If you put FF it flashes like he's going to spin but he doesn't. |
28 | The Ending Of The Game Will Play During The Intro Of The Game. Also This Is A Huge Soilier Of The Game, So Use At Own Risk Of Seeing The End Intro Of The Game. |
29 | 00=Save 1 01=Save 2 02=Save 3 03=Erase 04=Die And See GAME OVER |
30 | Note: You Have EveryThing, Even New Saves, All Hearts, And More Note 2: May Screw Up Saves Because This Code Makes Its Own Saves For This Game. But It Won't Hurt The Game. |
31 | Just Equip The Shield You Have And It Will Change Into A Better One. |
32 | When Loading Up A Save Game, Entering A House, Store, Cave,etc Everything Will Become A Blurey State For A Few Seconds And The Screen Will Go Back To Nomal. This Is Indeed A Cool Code To Use! |
33 | When Having The Sword And Pressing The Swing Sword Button Will Make You Be Able To Beat Any Enemie There Is. In which Making Killing Enemies A whoole Lot More fun. |
34 | 00=Nomal Music 02=Power Up Music |
35 | 00=Lower Part Of Z In Zelda 01=Lower Part Of E In Zelda 02=Upper Part Of E In Zelda 03=Lower Part Of L In Zelda 04=Upper Part Of D In Zelda 05=Upper Part Of A In Zelda 06=Lower Part Of A In Zelda 07=Upper Part Of Z In Zelda |
36 | This Makes The Music Of The Game Sound Strange, Plus Your Sword After Loaded and Do That Spin Thing You Will Hear A Cooler Sound Of Your Sword And More. |
37 | Your Saves Look Like They Are Eased But There Still There, All You Have To Do Is Load The Game Like Nomal, But You Can't Move Thu. |
38 | You can come out of no where like from above and fall down saftley to the ground when entering a place like a house, shop etc. |
39 | Turn Off The Game Shark Switch When Entering Leaving A Place. |
40 | 00=No Sound Effects 01=Getting A Full Heart 04=About To Die 05=Money Spent 08=Spin And Die 09=Flute Music 1 0A=Flute Music 2 0B=Flute Music 3 0C=Falling 0F=Menu Select 10=Death Cry Of A Boss 14=Menu Select 2 15=Flute Music 4 17=Strange Dragon Like Noise 18=Bowwows Pups Bark 1B=Nitemare Key Near By 1F=Space Invaders Noise 21=Laser Noise 22=Laser Powering Up Noise 23=Beebing Noise 26=Wierd Noise 2B=Wierd Death Sound Noise 2F=Wierd Fall Noise 30=Wierd Laser Noise 34=Wierd Laser Loading Up Noise 35=Missle Noise 3A=Chicken/Roaster Noises 3B=Strange Money Noise 3C=BottomLess Pit Fall Noise 3F=Jungle Noises 41=Dropping Of A Giant Missle 43=Laser Gaining Super Power 44=Double Beeping 45=Fast Powering Laser |
41 | This Makes TheGame Look Like A Dream! |
42 | Note For All The Glitch Codes: Those Glitch Codes Causes Strange Things To Happen Like Turning Things Inside And Out, Deformation Of Things,etc |
Please report any issues on Discord.
This is a sub-page of The Legend of Zelda: Link's Awakening.
There are a multitude of differences between the many revisions of the game.
- 11Link's Awakening DX
- 12Bug Fixes
- 13Virtual Console changes
Introduction Background
International |
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The background in the introduction sequence has been changed for the international versions of the game. The somewhat odd-looking trees were turned into palm trees, and the shadows they cast have been redrawn. This difference also carries over to the DX versions.
Title Screen
International |
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The title logo in the Japanese version includes the Game Boy logo, while the subtitle is stylishly done in an image of an island surrounded by palm trees and seagulls.
The Hippo
US |
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The Hippo in Animal Village has breasts and a sheet in the Japanese version, the implication being that she's doing some artistic nudity for the painter. This was changed in the American version to remove the breasts and sheet.
US |
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This explains why the Hippo sits down when Link comes in: she's covering herself.
This censorship doesn't exist in the original French and German versions, which appear to have been based on the Japanese game. However, in the DX versions, the censorship is back in. Interestingly, the 2020 Nintendo 'gigaleak' includes some messages implying this was originally meant to survive in the English version too.
The Mermaid
US |
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In the Japanese version, the mermaid's missing item was actually her bikini top. This was evidently deemed too 'racy' for American audiences, and it was changed to a necklace in subsequent releases. The text icon was also modified accordingly.
The original French and German versions don't have this censorship, but the DX French and German versions do. The DX French and German versions also updated the text to make it similar to the English script. Like the hippo, the 2020 'gigaleak' includes uncensored dialogue for the mermaid:
Japanese | Basic translation | Early English | Final English |
---|---|---|---|
When I was swimming in the bay, the waves swept away my swimsuit.. If you find it, I'll give you my [censored]! |
Also, when you dive underwater near the topless mermaid:
Japanese | Basic translation | Early English | Final English |
---|---|---|---|
Kyaa! Pervert! Perveeert! |
Original | DX | |
---|---|---|
French | ||
Basic translation | You little rascal! | I've already looked there |
Original | DX | |
---|---|---|
German | ||
Basic translation | Hey! Knock it off, you rascal!!! | I've already looked in that place. |
Trendy Dog
Later revisions |
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The dog outside the Trendy Game Shop starts in a different position in the first release (JP 1.0) of the game. Probably, you would carelessly hit it while trying to cut the bushes and get bitten by it in return.
Cave Pit
Later revisions |
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A nasty little bit of layout failure: once you fall into the pit on the left, there's no way out. Thankfully, this was fixed for all other revisions.
Bottle Grotto
Later revisions |
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In the first release of the game, you can go east of this room without the Power Bracelet. This was changed for every other version of the game by adding two more jars at the bottom of the screen.
In addition, the number of times the boss's bottle has to be thrown isn't the same in all the versions. In the Japanese and American versions, you have to throw it three times before it breaks; in the French and German versions, you only have to throw it twice. This difference still remains in the DX version.
Key Cavern
JP | NA | French | German |
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In every version of the game except for the English releases, the Key Cavern minimap is split into two floors. For some reason, the English localization team smashed the two floors together on the minimap.
This change also applies to the English DX versions of the game.
Angler's Tunnel
Other revisions |
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In the revisions JP 1.0, NA 1.0, and NA 1.2 of the original game, it's possible to jump across the water with the Pegasus Boots. This can lead to an unwinnable situation where you run out of keys in the dungeon and can't get more. This was fixed in other revisions of the game by adding two more deep water tiles, which makes it impossible to access this door without the Flippers.
Unused Room in Eagle's Tower
Later revisions |
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For some reason, this inaccessible room was given a cosmetic upgrade for later revisions of the game.
Link's Awakening DX
When Link's Awakening was colorized years later, there were other noticeable changes made to the game besides the obvious.
Cosmetic Adjustments
The DX version has a few graphical touchups. For example, the island's egg has clouds surrounding it on the title screen, the trees' spirals look jagged and less like those seen in A Link to the Past, the grass has more details (which reverts if played on a Game Boy or Super Game Boy), and a 'chimney' (which is actually the well tile) was added to Grandpa Ulrira's house for decoration. A Super Game Boy border was also added, although it defaults to standard shades of green as the color palette.
Original version | DX version |
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In addition, the HUD is one pixel more to the left in the original version compared to the DX version. The HUD was probably moved so that the letter 'B' is not as close to the edge of the screen anymore. The sub-screen also no longer scrolls in and out of view – it now fades in and out, and information such as remaining Pieces of Heart, number of photographs out of 12, and Link's clothing color can be seen if the player presses Select.
DX version |
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While only relevant in the English versions, the Piece of Heart graphic seen in the dialogue boxes was moved a bit to the right in the DX version so as to not intrude on the text like it did in the original release.
The Photographer
One of the more significant additions to DX was the photographer, a strange mouse who shows up periodically when a 'photo op' arises. The photographer's involvement is optional, but he can take pictures of specific moments in Link's travels if he is at a certain time and place (meaning that some photographs are permanently missable). There are up to 12 slots that can be taken for Link's personal album, with one picture having two outcomes.
His sidequest activates once Link visits him, but the picture taken if Link steals will occur regardless of whether Link has met the photographer.
Original version | DX version |
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In the original version, the screen containing the photo studio was an empty field with a single Moblin wandering around. The interior of the studio (located, map-wise, just below the quints' house) was simply yet another of the game's many inaccessible, empty filler rooms.
A new NPC introduced for one photo opportunity is a Zora in the Animal Village, which only appears after the Magnifying Glass is obtained. It also offers a useful hint about obtaining the Boomerang (which, as in the original version, is tucked away in a cave you'd be pretty unlikely to visit at that stage of the game). Amusingly, while this Zora is invulnerable to standard sword swipes, you can still murder it with any other weapon (though it respawns if you exit and re-enter). The rules of the card game cheat.
Color Dungeon
The Color Dungeon (labelled 'L-0') can be accessed at any point after returning BowWow, as long as Link does not have another companion with him. It is located in the southeast Cemetery screen with the five tombstones, and Link must push them in a certain order to uncover the staircase to it. This is also hinted in a new book added to the Mabe Village library requiring the Pegasus Boots.
Once entered, two NPCs will check if the game is played on a Game Boy Color and up, or else progress is halted. It includes new enemies and three bosses, and ends with the Fairy Queen giving Link a permanent upgrade to the Red or Blue Clothes, which increase sword power and defense respectively and can be stacked with the Guardian Acorn or the Piece of Power and Level 2 Sword. Link can see the Fairy Queen again to change his current clothing.
This addition also inadvertently created a new glitch, in which Link can change his tunic on the overworld if the 90th defeated enemy has a certain internal value.
Dungeon Hints
DX version |
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All dungeons barring Angler's Tunnel have additional hints. Since it would be inconsistent for a single Stone Fragment to fit several different Stone Slabs, the Stone Slab and Fragment from the original were replaced with the Owl Statue and Beak.
Level 1: Tail Cave
'If there is a door that you can't open, move a stone block.'Level 2: Bottle Grotto
'Part of the floor is raised. Tap the blue crystal.'Level 2: Bottle Grotto
'Make every block design the same. A new path will open.'Level 3: Key Cavern
'Poke suspicious parts of the wall with your sword and listen to the sounds it makes.'Level 3: Key Cavern
'To defeat the black monster with the hard shell, feed him something explosive.'Level 5: Catfish's Maw
'If you can't destroy a skeleton with your sword, try using a bomb.'Level 6: Face Shrine
'Hop on top of the crystals to move forward.'Level 6: Face Shrine
'To open a treasure chest, use the pots around it.'Level 7: Eagle's Tower
'Jump off the floor above to reach the chest on the table.'Level 7: Eagle's Tower
'If you can't go over the poles, try throwing things you have in your hands.'Level 8: Turtle Rock
'If the statue looks strange, shoot it with the bow.'Level 8: Turtle Rock
'To defeat the monsters who hold the key, attack them from a higher place.'
Treasure Chest Changes
Most of the dungeon levels have differences in treasure chest contents. These are all between the original and Color version of the game. Slab Fragments are listed as (Owl Beak) for the sake of convenience.
Level 2: Bottle Grotto
Original: Map
Deluxe: Owl BeakLevel 2: Bottle Grotto
Original: (Owl Beak)
Deluxe: MapLevel 3: Key Cavern
Original: (Owl Beak)
Deluxe: 200 RupeesLevel 3: Key Cavern
Original: 50 Rupees
Deluxe: Owl BeakLevel 3: Key Cavern
Original: 200 Rupees
Deluxe: MapLevel 3: Key Cavern
Original: Map
Deluxe: 50 RupeesLevel 5: Catfish's Maw
Original: Map
Deluxe: Owl BeakLevel 5: Catfish's Maw
Original: (Owl Beak)
Deluxe: MapLevel 6: Face Shrine
Original: 50 Rupees
Deluxe: 200 RupeesLevel 6: Face Shrine
Original: 50 Rupees
Deluxe: MedicineLevel 7: Eagle's Tower
Original: 20 Rupees
Deluxe: BombLevel 7: Eagle's Tower
Original: 100 Rupees
Deluxe: MedicineLevel 8: Turtle Rock
Original: 20 Rupees
Deluxe: Medicine
The Genie
The fireballs of the Bottle Grotto's boss had their firing speed slowed down for the DX version. In the original, he fires every 30 frames (1/2 second), whereas in the DX version he fires every 45 frames (3/4 second).
Moreover, an additional line of dialogue has been added whenever the bottle is stunned:
The Seashell Mansion
The Seashell Mansion was silent and enigmatic in the original version, but several new lines of dialogue have been introduced. The final line is provided when you enter with 20 or more shells.
Eagle's Tower Map
In the original, the floors on the map were marked with 1F, 2F, etc. Due to the PUSH SELECT notice in the DX version, there is not enough room to display the labels as the map needed to be moved.
DX version |
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However, the labels are still in the DX version and can be seen in their original positions by setting A8AB to 0x00, which will remove the map.
The Ending
The game's ending is different if cleared with a no-death file. Originally, the game went to a black 'The End' screen, then Marin briefly appears with a set of wings while singing, indicating her survival in some form.
In the DX version, 'The End' is shown against the still sky, then a portrait of Marin shows up in the sky accompanied by a short rendition of Ballad of the Wind Fish. The image and song soon fade away into a seagull who flies away, instead implying that she reincarnated into that seagull, followed by a message from the developers at the end.
DX version |
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Both endings suggest that Marin's wish to see the world beyond Koholint came true. The original extended ending is still available if the game is played on a Game Boy or Super Game Boy, also removing the bonus message. The game also includes additional credits for the remake team.
The Credits Song
There's a slight variation in the way the credits song finishes. Because of the extra staff names, the credits and music had to be extended in the DX remake. So the way the song transitions from the main melody, to the closeout melody was changed too. In the original release, the closeout melody starts to play around the 13 second mark, and the DX remake starts at about the 37 second mark.
Link's Awakening
Link's Awakening DX
Text Changes
Some text changes were made in the last revision (1.2) of DX. Most of these were to fix typos in the script, but Richard's dialogue from after you accept his mission was sadly made much more generic. The original dialogue is actually closer to what he says in the Japanese version and the new text doesn't mention anything that the older one doesn't, so who knows why this change was made.
Earlier Revisions | DX Revision 1.2 |
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Skipping messages
In the original versions of the game, it is possible to skip through the acquisition text of the Pieces of Power and Guardian Acorns. This is not possible in the DX versions.
Cukeman Dialogue
English | Japanese | Original German | DX German | French |
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Japanese translated | Original German translated | DX German translated | French translated |
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Really? Ah I was wondering if that was good.. | Give me your juice, I'll give you mine.. | Those who search underwater will find quite some things! | Yo, you're stuck bro! |
Nothing really… | NEVER WITHOUT A CONDOM! | You're funny! | It is 9:59 AM that's deterring.. |
Yeah, I understand. | Do you have any sorrows, hardships or problems? | Mad Batters gift carrying capacity.. | The chicks of the Hotline, they are pros! |
Already got it, actually. …That concludes this collection of R-Moto-isms. It has absolutely nothing to do with the game! | !STOP THE WAR! GIVE PEACE A CHANCE!! | Hey! Did you visit Crazy Tracy already? | Lots of kisses from Kyoto! VERO |
Bug Fixes
Oddly, some of the bugs fixed in NA 1.1 reappear in NA 1.2. The 1.2 revision seems to be an update of the first North American release instead of the revised 1.1.
Invisible Tiles Bug
In the original (non-DX) versions of the game, if you manage to get more than 14 hearts (there are many ways to achieve this) and then die, choose 'Save and Quit' and try to start a new game or load a different save file. All the background tiles will disappear, and you will only be able to see the monsters and 'important' items. You can delete the faulty save file to stop this madness.
If you try to trigger this bug in the DX version, you won't be able to load any of the save files or start a new game until you delete the faulty file.
Fishing Bug
Present in: (Original) JP 1.0, NA 1.0
Immediately after quitting the fishing minigame, when the fisherman is done telling you to 'live a little', bring up the Save & Quit menu. Selecting 'Continue' will drop you off in the fishing map with normal controls. You can swim around here if you have the flippers. Exiting to the left brings you to the raft house, and exiting to the right brings you to BowWow's kennel.
Level 1 Dungeon Bug
Present in: (Original) JP 1.0, NA 1.0, NA 1.2
Fall down the pit in the Moldorm boss room, and hold Up + the Roc's Feather button. You'll warp into a bad map with no escape. This seems to be the same area without the 'Side-Scroller Room' bit set.
Fixed in later revisions by adding warp data to this room. Exiting by jumping up will take you to the room outside of the Nightmare's Lair.
Map Bug
Fixed version |
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Present in: (Original) NA 1.0, NA 1.1, NA 1.2, French, German
A small bug with the map screen. After getting the Shield at the start of the game and hitting Select, the game will display your position at 0,0, instead of the correct location.
Interestingly, this bug seems to have been introduced in the localized versions of the game, as both of the original JP revisions display your position correctly.
Screen Warp Bug
Present in: (Original) JP 1.0, NA 1.0, NA 1.2
Definitely the most well-known of the Link's Awakening bugs, pressing Select just before entering the next screen will 'warp' you. You'll enter the room at the X and Y position you were in when you pressed Select.
Characters Talking on the Map Bug
Present in: (Original) JP 1.0, JP 1.1, NA 1.0, NA 1.1, NA 1.2, French, German
Another bug using the Select button: when you try to talk to characters while opening the map, the dialog appears on the map which is then all screwed up. However, it only works with some characters, such as Marin and the Shopkeeper.
Introduction Bug
Present in: (Original) JP 1.0, JP 1.1, NA 1.0, NA 1.1, NA 1.2, French, German
Sometimes, when you open the Save Screen and choose 'Save & Quit', if there were Octoroks on the map, the game introduction will screw up – rather than lightning, you will see something made of pieces of Octoroks.
Link's Awakening Dx Game Genie Codes
Freeze The Blocks Bug
Present in: (Original) JP 1.0, JP 1.1, French
In Eagle's Tower, you can freeze the blocks' movement in the room where you find the Black Orb. To do this, you just have to enter the room, head toward the lever, press the Power Bracelet button and release it. The blocks will freeze and it will be easier to leave the room.
Two Shovels Bug
Present in: (Original) JP 1.0, NA 1.0
If you swap the shovel for the boomerang before you obtain the bow, you can get an extra shovel. Doing so will make one item inaccessible.
Book's Shadow in the Library
Fixed version |
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Present in: (DX) JP 1.0, NA 1.0
The book present on top of the bookshelf in the DX version's library casts a shadow.
Water Ripples Animation Bug
Fixed version |
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Present in: (DX) JP 1.0, NA 1.0
The ripples surrounding objects in shallow water are not animated.
Seashell Gauge Palette Bug
Link's Awakening Dx Download
Fixed version |
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Present in: (DX) JP 1.0, NA 1.0
The palette animation of the full Secret Seashell gauge is incorrect until the inventory or map is opened and closed.
Map Cursor Bug
Fixed version |
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Present in: (DX) JP 1.0, NA 1.0
The icon signifying your position on the map does not flash.
Virtual Console changes
As with many other Virtual Console releases, a few changes were made to the 3DS Virtual Console rerelease of DX.
Text changes
Game Boy Color | Virtual Console |
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YAHOO! I'm fine, and you?! | HELLO! I'm fine, and you?! |
YAHOO! I worked too hard and now my broom is worn to the handle! | HELLO! I worked too hard and now my broom is worn to the handle! |
YAHOO! YAHOO! A new broom?! For me? | YIPPEE! YIPEE! A new broom?! For me? |
YAHOO! A new broom! Superb! | YIPEE! A new broom! Superb! |
Grandma Ulrira's dialogue was changed, likely to avoid accidentally referencing the internet search company Yahoo!, which uses all-caps in its logo. The company was not founded until the year after the original release of the game. This change was reverted in the 2019 Nintendo Switch remake.
Screen flashes
To do: GIFs. |
Screen flashes (for events such as capacity upgrades) were slowed down. Similar changes were applied to many other Virtual Console releases as well, due to concerns that the flashing may trigger epileptic seizures.
Spotlight
To do: Screenshots. |
The scene where Wart Mamu teaches Link his song had spotlights, which are not present in the Virtual Console version. The sequence originally flashed a black overlay at a speed quick enough to appear transparent; since the Virtual Console doesn't preserve the Game Boy's low refresh rate, leaving it in would potentially trigger epilepsy in some players.
Game Boy/Super Game Boy
Link's Awakening Dx Rom
The game is locked in Game Boy Color mode, so monochrome Game Boy mode and the Super Game Boy borders are inaccessible.
Photographs
There is no support for the Game Boy Printer, so photographs can't be printed out.
German localization differences
The German localization underwent a few changes in the Virtual Console releases.
For example, BowWow was called 'Struppi' in the original release but is named 'Komet' in the VC version. Struppi is actually a reference to the Tintin comic books (Tintin's canine companion is called Struppi in the German translation and the title of the comic books includes his name - 'Tim und Struppi') so this might have been due to trademark/copyright issues.
Crazy Tracy's name was also changed, going from 'Geierwally' to 'Trantrudi'. 'Geier' could be the short form of the word 'geiern', which is the action of being disliked for asking another person for something, while 'Wally' is an old fashioned female name. As for 'Trantrudi', 'Tran' could come from the word 'Transuse', which is used to describe a person who is slow-minded, while 'Trudi' is an old-fashioned female name. All and all, the reason for the name change is unknown.