Full Metal Alchemist Game Cheats
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Find many great new & used options and get the best deals for Game Cheats Book Gwa Full Metal Alchemist Stray Rondo Official Complete Guide at the best online prices at eBay! Free shipping for many products! We currently don't have any Full Metal Alchemist cheats or cheat codes for Game Boy Advance. The Genie has more Full Metal Alchemist Cheats at CheatingDome.com. Get the best selection of Cheats, Codes, Walkthroughs/Guides/FAQs, Unlockables, Tips, Tricks, Secrets, and more from Cheat Code Central. Game Boy Advance Savegames.
Successfully complete the game and save when prompted. Load the saved game file to begin with your level, items, and accessories from the previous game.
Bonus missionAchieve all 'A' ranks in the first five chapters to unlock a bonus mission where you must face Roy Mustang; defeating him is easy if you are level 25 or higher.
Remove dialogue displayWhile characters are talking and there is a dialogue box, hold L3 to make it disappear, allowing you to only hear the character's voices.
Full ammunitionWhen you transmute a weapon that can be leveled up (for example, the shurikens, gauntlets, bombs, etc.), if you use all its ammunition except for one, unequip the item, then level it up and its ammunition will be restore.
Easy experienceIn Chapter 5 at Bord'wan, in certain areas there will be an unlimited supply of floating golems. Some are worth 10 experience points and others worth 80 experience points. This is a good time to train because there is a save point nearby.
CatsThere is additional cat to the right of the secluded house just before you find Lutinit Havoc. After you hear the gunshots from the door, go out the front (not near the save point). There will be a yellow cat in a box to the right behind a box or trash can.
Cat in inventoryWhile you are following Bald (the person who Ed thinks blew up the military car), go left when you first enter the sewers. There will be an object, and behind it is a cat in a cardboard box. Walk up to it and short intermission sequence will begin. Al will look at it, and take it while Ed is not looking. Equip this as one of Al's accessories. When you are not fighting, stop and call Al over. If you do not move for a few seconds, Al will decide to sit down, and a few seconds after that, the cat will meow and the word '-M-e-o-w-' will come out of Al's body.
See your kittensSuccessfully complete the game and save when prompted. Load the saved game file to start in Lior fountain plaza. Look around after the dialogue scenes are over. There is a place in Lior fountain plaza where Armony is taking care of the kittens that you have. When you try to attack, a scene will start showing each of the kittens you have meowing.
Super backflipPress Away + X.
Defeating CrowleyYou will enter a room that has a group of eyes on the walls. This is the room where the final battle will take place, against Crowley. When the battle begins, attack him repeatedly; your sword works best. When you can, use your rage, as it does a lot of damage to him. Counter his attacks as much as possible, but sometimes he will counter your counter attack. Press R2(2) and you will counter his counter and hit him. After his life bar is empty, he will talk about how he will not give up, and how he has to do this for Elma. He will then use the elixir to turn himself into a giant golem. Watch out for his attacks and let Al help you. Use your sword combos (for example, Square, Triangle(3)) to slash him. He will fall on the ground. This is the time to use the foot swipe. After he is defeated, Roy, Hawkeye, and the man with the muscles will appear and take over. At this point, you must destroy the stone. Once in the room with the crimson elixir, Ed will touch the stone and fall unconscious and his mind will go inside the stone. When you are there, you will be in some sort of white void. Just run to each of the red orbs. They are memories from the King of Lebis, and memories from Crowly and his Elma. Transmute the spikes on the outside of the circle. When Ed and Al transmute it, the stone will break, and Crowley will be defeated to be in peace with Elma.
Defeating the level 5 BossOnce the Boss sprays out eggs, transmute them before they turn into Gomes.
Ed's name changeGet to where Scar blows off Ed's right arm in Roy's office, when everybody is picking on Ed. After Roy's comment 'Useless, positively useless', Ed screams. Look at were Ed's name is supposed to be. It now reads 'Useless, bratty, shrimp'.
Fullmetal Alchemist And The Broken Angel referencesIn Loir, when you are talking to the person that owns the food place and the camera goes to Ed and Al, wait a minute. Armory from Fullmetal Alchemist And The Broken Angel will walk by, look at the store, then walk off. Additionally, in the first fight against the Cornello Cultists, look in the right alleyway. At the back there is a wanted poster with a character from Fullmetal Alchemist And The Broken Angel.
After starting a new game, as mentioned previously, you can see Armory walk by when Ed and Al are talking to the people at the little restaurant (where you hear the religious broadcast by Father Cornello). After that, go up the street and you will encounter the man by the fountain of wine. After you grab his elixir, go left. There will be a shop in the left-hand corner of the dead end. Just before that will be a group of flower pots and Armory.
Start a new game in Lior. Go to the building left of the first save point; it will be a post office. Look inside the window to see the back of Gluttony. To his left will be Lust; you can only see the back of their bodies.
System: DS | Review Rating Legend | |
Dev: Destineer | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Destineer | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: Oct. 16, 2007 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1-4 | 3.0 - 3.4 = Fair | |
ESRB Rating: Teen | 3.5 - 3.9 = Good |
by Amanda L. Kondolojy
Ever since the success of the Yu-Gi-Oh! Franchise, it seems like Anime-Inspired card games are a dime a dozen. Every major series has one, from Bleach to Naruto, and slowly all of these franchise-based card games seem to be making their way onto the Nintendo DS. The latest series to see a card based game on the Nintendo DS is Fullmetal Alchemist. And while Fullmetal Alchemist: Trading Card Game will surely delight hardcore fans of the card game, it doesn't do much for the non-trading card crowd, even among those who are familiar with the series.
For those who have never been exposed to the Fullmetal Alchemist series, I would highly recommend it. It tells the story of two brothers who made a grave mistake and have devoted the rest of their lives in search of the Philosopher's Stone to fulfill a promise that they made to one another. It is honestly a very compelling story, and I would recommend it to anyone. However, this story has nothing to do with the card game. Sure, the individual cards feature still pictures from the series, but don't expect any real story elements or plot points through this game. But that being said, it is important to realize that this game was meant for a very specific audience: fans of the Trading Card Game. Those who will be picking up this title will probably already be interested in the strategy-based gameplay that they've been playing since the card game's debut. And for those people, this game will surely be a delight to play.
One of the biggest draws for fans of the original card game will probably be the ability to use all of the cards from the series. This is quite a big deal, because instead of plunking down a ghastly amount of money on starters and boosters, everything you need will be right here in the game. But you don't get access to all the cards at once, you'll have to play through several 'character' battles to unlock all the different characters. This creates a good amount of card-based gameplay and a great arena for players to brush up on their card-playing skills.
And then once you feel that you've gotten good enough, you'll be able to take your skills online. One problem with playing card-based games outside of the virtual realm has been finding new people to play with. Sure, you could find a neighborhood friend, but sometimes a challenge is needed. This is where the card-based video games make a whole lot of sense. Until now, card-based battlers had to rely on annual conventions to find a perfect forum to play their favorite card games in a competitive setting. But now they can fire up their DS and play with anyone around the world. Fullmetal Alchemist: Trading Card Game follows this trend and allows players to connect wirelessly with other players from around the world. The really good thing about the online modes is that they are pretty flexible. You can participate in ranked or unranked matches and also set specific game rules. And if you have a friend who lives close by, there are also local wireless modes as well.
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In addition to the character mode and the online mode, there is another mode that will be sure to delight Fullmetal Alchemist Trading Card Game fans: Fantasy Mode. What this mode allows the player to do is forget all the rules and create their favorite decks. They can also manage the cards they have garnered through battles and organize them however they see fit. This mode is certainly realistic, and will delight fans with how true it is to the experience of card collecting, managing, and deck building.
But for all of this game's similarities to the original trading card game, I have to fault it for staying a little too true to the card game. There are so many ways that you can make a stoic card game more immersive by translating it into a game format. For example, the ability is there to create animated cards, much like those found in the Yu-Gi-Oh! games. You could also breathe life into the cards and create a solid sound scheme for the cards. However, neither of these available features were taken advantage of in Fullmetal Alchemist: Trading Card Game, and the result is a very stoic and stationary experience. It's such a shame because I really could have seen this game as a perfect candidate to push card-based video games that much farther. But instead, the graphics resemble a slideshow, and feature nothing more than still-pictures of characters and replications of cards. The game's sound is equally disappointing, with some generic-sounding music coupled with some over-used snippets of voice-overs that we've heard many times before.
Overall, I can appreciate the concept behind Fullmetal Alchemist: Trading Card Game, but I just wish that it could have gone that extra mile and become more of a video game than just an electronic card game. As it stands, however, fans of the card game will be satisfied with the experience that this game affords, and will probably be pleased with the plethora of available cards and the online modes. But anyone looking for a deeper experience will probably have to keep waiting.
By Amanda L. Kondolojy
CCC Freelance Writer
Features:
Cards look okay, characters are little more than stoic still-photos.
Very Simple. You can use face buttons or the stylus to control your deck and cards.
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For some reason, sound is barely audible unless you use earphones or speakers. Music is okay, voice over snippets are tired and feel overused.
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Play Value
Very fun if you're into the card game already. Online modes are great, and offer a good amount of flexibility.
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Not an average. See Rating legend above for a final score breakdown.