Bounce Java Game Cheat Code
We are the best and most popular cheat codes game site in the world! We add new cheats and codes daily and have millions of cheat codes, FAQs, walkthroughs, unlockables, and much more. Nokia Mobile Games Cheat Codes Nokia Bounce Mobile Game Cheat - Fly in air - During gameplay, press 787899 and then press # to fly in the air. High score and Level Complete - During gameplay, press 787899 and then press 5 to complete level and get 5000 points. This way you go on accumalating points and make the high score.
Nokia Bounce Game Cheats Codes Tips and Tricks
I am sick of hitting my ball into spikes, poles and all other stuff in the game. It doesn’t matter how much I control my ball. I don’t want to leave this wonderful game just because I cant play it I love this game. If you have such question in your mind about Nokia’s another Wonderful game Bounce don’t worry any more because I am gonna tell a great cheat of this game that you can play easily and no need to be frustrated or being too careful about the balance and speed of the ball.
First of all go to games and run Bounce. While in the game type 787898 BANG!!!
You will hear a sound, that means that your cheat is activated. Now your bounce ball is invincible take it where ever you want it wont gonna blast.
Note: Don’t pause the game while entering the code just type it while your are playing the game. Escape game hometown adventure cheats.
This is a step by step list.
- New Game
- While Running
- Type 787898
- Bang! Sound
- Done!
Tested On: 1600,2310,1208,1650,3100,6100,7250.
If your have any question please don’t hesitate to leave a comment.
Bounce Java Game Cheat Codes
import java.awt.*; |
import java.awt.event.*; |
import java.util.Random; |
import javax.swing.*; |
public class BouncingBall extends JFrame |
{ |
// Random object to generate random integers |
private Random randomGenerator = new Random(); |
// determine random starting point for the ball |
private int x = 25 + randomGenerator.nextInt( 201 ); |
private int y = 25 + randomGenerator.nextInt( 201 ); |
// position and length of paddle |
private int rectX = 126; |
private int rectWidth = 80; |
// distance ball travels each time ball is moved |
private int deltaX = 2 + randomGenerator.nextInt( 6 ); |
private int deltaY = 2 + randomGenerator.nextInt( 6 ); |
// Timer for ball |
private Timer ballTimer; |
// no-argument constructor |
public BouncingBall() |
{ |
createUserInterface(); |
} |
// create and position GUI components; register event handlers |
private void createUserInterface() |
{ |
// register KeyListener |
addKeyListener( |
new KeyAdapter() // anonymous inner class |
{ |
// event handler called when a key is pressed |
public void keyPressed( KeyEvent event ) |
{ |
bouncingBallKeyPressed( event ); |
} |
} // end anonymous inner class |
); // end call to addKeyListener |
// set up ballTimer |
ballTimer = new Timer( 30, |
new ActionListener() // anonymous inner class |
{ |
// event handler called every 30 milliseconds |
public void actionPerformed( ActionEvent event ) |
{ |
ballTimerActionPerformed( event ); |
} |
} // end anonymous inner class |
); // end Timer constructor |
// set properties of application's window |
setTitle( 'Bouncing Ball' ); // set title bar string |
setSize( 415, 430 ); // set window size |
setVisible( true ); // display window |
} // end method createUserInterface |
// draw the ball and the paddle |
public void paint( Graphics graphics ) |
{ |
super.paint( graphics ); |
// draw the ball |
graphics.setColor( Color.BLUE ); |
graphics.fillOval( x, y, 10, 10 ); |
// draw the paddle |
graphics.setColor( Color.RED ); |
graphics.fillRect( rectX, 410, rectWidth, 10 ); |
} // end method paint |
// move the ball; handle bouncing |
private void ballTimerActionPerformed( ActionEvent event ) |
{ |
// update the position of the ball |
x += deltaX; |
y += deltaY; |
if ( y <= 25 ) |
{ |
// bounce the ball off the ceiling |
deltaY = 2 + randomGenerator.nextInt( 6 ); |
} |
else if ( y >= 400 && x >= rectX && x <= |
( rectX + rectWidth ) ) |
{ |
// bounce the ball off the paddle |
deltaY = -2 - randomGenerator.nextInt( 6 ); |
} |
else if ( y >= 430 ) |
{ |
// end the game |
ballTimer.stop(); |
} |
if ( x <= 5 ) |
{ |
// bounce the ball off the left wall |
deltaX = 2 + randomGenerator.nextInt( 6 ); |
} |
else if ( x >= 400 ) |
{ |
// bounce the ball off the right wall |
deltaX = -2 - randomGenerator.nextInt( 6 ); |
} |
repaint(); |
} // end method ballTimerActionPerformed |
// start the game, move paddle left or right |
private void bouncingBallKeyPressed( KeyEvent event ) |
{ |
int position = (400 - rectWidth); |
if(event.getKeyCode()KeyEvent.VK_S) |
{ |
ballTimer.start(); |
repaint(); |
} |
else if(event.getKeyCode()KeyEvent.VK_LEFT && rectX > 10) |
{ |
rectX-=10; |
repaint(); |
} |
else if(event.getKeyCode()KeyEvent.VK_RIGHT && rectX > position) |
{ |
rectX=+10; |
repaint(); |
} |
} // end method bouncingBallKeyPressed |
// main method |
public static void main( String[] args ) |
{ |
BouncingBall application = new BouncingBall(); |
application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); |
} // end method main |
} // end class BouncingBall |
commented Oct 28, 2015
Java Cheat Code
There is two problems. First, at line 130, this is supposed to make the ball move, and it doesn't. instead, it just makes the ball disappear. Second, on line 142, there is no right movement. the right button just doesn't work. |